Wednesday, September 15, 2010

Best and Worst of Wrath of the Lich king - Raids

With not much to do ingame, and all of the new Cataclysm news very well covered by other blogs, I thought why not give my take on the best and worst of this expansion.
So without further ado...

Best Raid Boss
1. Yogg-Saron - Ulduar
This was a close one for me. Yogg-saron was the funnest fight I had ever done. It managed to balance difficulty and fun perfectly. It also brought out the best in raiders as it left little room for error.

2. Flame Leviathan - Ulduar
When Naxx was released, we were given an old instance redone. It bored people pretty quickly. So to step into Ulduar and be greeted by Siege Engines, Choppers and Demolishers it brought tears of joy to your eye. This fight was so different from everything else up to that point.

3. Mimiron - Ulduar
Another incredibly fun fight. Mimiron himself is a funny guy with incredibly funny speeches. The fight itself allowed different classes to shine with tanks and healers needing to be at the top of their game and all types of DPS needing to be aware of their surroundings. Oh yeah, and Hunters became Ranged Tanks...WOOT!!


Worst Raid Boss
1. Faction Champions - Trial of the Crusader
I hate this fight with a passion. Not because I couldn't do well (I usually topped the meters here) but because of what it represented. I am not a PvPer so for Blizzard to put a PvP fight into PvE environment - curse you Blizzard. The fight generally was utter chaos: Stuns and CCs were on diminishing returns and the fight changed in difficulty depending on what enemies you would face. Remember getting the Warrior, Ret Pally, Rogue, Warlock, Druid healer, etc combo? It was killer. This fight was Avidly nicknamed the ToC pug-wiper.

2. Thaddeus - Naxxramas
The mechanics weren't particularly hard but still players couldn't get their heads around the positive negative thing. No what made this fight so horrible was the jump. After killing his two minions the groups had to jump off the platform to the boss platform. Problem was players with bad latency would often just run of the edge and drop in the water. The jump would make this fight harder than it should be, as too often you were short a couple of DPS or heals because they just couldn't make the jump. Oh and the whole Positive/Negative thing making BattleRezzing near impossible sucked too.

3. Blood Princes - Icecrown Citadel
I hate Blood Princes because I'm often 1 of 2 people on Orb duty, and anyone whos' been on Orb duty knows what a pain it can be. getting bounced around trying to get to an Orb just isn't fun at all and as a hunter not featuring on the top of DPS meters sucks a lot :)



Best Raid Instance - Ulduar
Ulduar was an incredible raid. The instance itself was beautifully designed and the bosses felt so different from everything else. But I think the greatest thing about Ulduar, was seeing how it all tied in with the outside world. Having done the quest chains for Thorim in Storm Peaks, and Freya in Sholazar Basin, to come in and see what had happened was special. And who can forget how fun Flame Leviathan, XT and Mimiron were... Gnome Engineering at their best - Raid Design at its best!


Worst Raid Instance - Trial of the Crusader
ToC was just boring and for a major Tier raid way too short. Staying in the same room for 1.5 hours was boring and not having anything else to do for a week just sucked. The boss fights themselves were pretty bog standard the highlight being the splattering of a certain gnome warlock. And we won't talk about Faction Champions.


Next Week - The best and Worst of Dungeons!

Keep on hunting,

Serebihm

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