tag:blogger.com,1999:blog-7598633953730516812023-12-12T12:11:46.512+13:00The Hunter's ArsenalTarget,Aim,Fire,Win!!Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.comBlogger79125tag:blogger.com,1999:blog-759863395373051681.post-59201622071948631992012-12-02T10:59:00.000+13:002012-12-03T11:06:23.237+13:00Tips for Hunting Glorious Rares<!--[if gte mso 9]><xml>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Ever since
my time in Pandaria kicked off I have been absolutely addicted to hunting
Rares. It started with rare pets for my hunter whilst I was levelling through
Northrend and Cataclysm. Every day before I start anything, I would check known
locations of any pets I wanted. Now in Pandaria they have added Champions of
Pandaria – rare spawns (if they can even be called that) that have shorter
spawn timers than we’re used to, that drop a random piece of blue gear and have
a chance to drop a rare item. For some rares its a 85-87 epic item (BoE epic
pants for Krasarang Wild Rares and BoP Epic weapons for Jade Forest). For
others it’s a Bag of specific Materials (i.e. Lon the Bull’s Bag of Herbs will
contain all types of Pandaria Herbs, all Townlong Steppes rares drop a type of
Bag). For the remainders its a vanity item of some sort.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Well, now
that I have been 90 for a couple of weeks now, I have finally completed the
Achievement associated with these rares (Glorious!) – I have killed all the
rares found in Pandaria. Granted, this cannot be compared to Frostbitten! Or
any of the previous Rares achievements – those required some dedication. But
then my mission wasn’t just to kill these rares, I wanted the rare items that
they dropped as well. Now suddenly this task looks a little bit harder and
requires quite a bit more dedication. Anyone can go and kill 30 odd rares on a
known spawn timer. It takes a little more to persuade them to do it over and
over again until their special drops are collected.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">So far I’ve
collected about half of the items on offer. As per usual some items are more
sought after than others, and I certainly have my own favourites. But first a
few tips for those that are interested in getting this achievement or these
rares.</span></div>
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<b><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Tips for
Pandaria Rares</span></b></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">There are 8 different types of
Rares: Saurok, Yaungol, Mantid, Pandaren, Jinyu, Mogu Warrior, Mogu Sorcerer
and Hozen. There is usually one of each type in each area. Meaning there is a
total of 56 rares to collect.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Discussions are ripe about how
exactly the spawn timers work. My findings are as follows:</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">a)<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">When a rare spawn is killed it
starts a 2 hr (or maybe longer ?) individual spawn timer. </span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">b)<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">However if all rares in the zone are
killed a zone-wide 50 – 80 min spawn timer is activated and upon completion all
rares within the zone spawn. (I tested this theory yesterday and it appears to
be accurate)</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Hunters should be able to solo all
but a few on their own. The only one I have had trouble with is the Pandaren
Monk Ai-Ran the Shifting Cloud in Vale of Eternal Blossom. Even with 6
interrupts it’s not enough to get all of the Healing Mists (this may actually
have been fixed in 5.1. more on this later)</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">4.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Use Klaxxi Buffs in Dread Wastes to
your advantage. If revered with the Klaxxi the buff Raining Blood makes all
rares here almost trivial. Considering a lot of these rares have either an
entourage of adds or are in high mob populated areas, the AoE stun component of
this buff is a godsend. Always clear adds before concentrating on the boss.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">5.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Using a tanking pet and adding Mend
Pet to your rotation is usually enough to deal with most rares. Knowing what to
interrupt also helps.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">6.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">When in Townlong Steppes you can use
your Shado-Pan companion to help kill some of the rares in or near Shado-Pan
daily quest areas (Yul Wildpaw, Norlaxx and Lon the Bull)</span></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">How to deal with
individual types</span></b></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Saurok</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Sauroks are very straight forward for hunters
to solo. Only 2 should provide a bit of a challenge: Moldo One –Eye in Vale of
Eternal Blossom and Omnis Grimlok in Dread Wastes, both for different reasons.
Moldo One Eye is level 91 and the Smoked Blade ability can one-shot your pet. Sauroks
will always stealth and become untargeted before they use Smoked Blade, but if he
is hit during stealth he won’t use Smoked Blade after stealthing, so timing
your responses can be a bit of a gamble. Hunter’s Mark will not prevent him
from stealthing. I’ve yet to try using Flare (probably should try lol). One way
to combat Smoked Blade as BM is pop a glyphed Bestial Wrath (pet won’t die
while Bestial Wrath is active), or pop pet cooldowns like Turtle shield and
Last Stand to see if it can mitigate the damage. Another tactic is to use A DPS
pet and simply insta-rez your pet with Phoenix after a Slice and hope you don’t
run into a second Smoked Blade. </span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Omnis Grimlok is actually slightly harder as he
has an entourage of 5 adds that need be controlled or killed first. The Klaxxi
buff Raining Blood makes that task a lot easier. Also consider taking the
Manipulator buff and mind-control one of the adds to help fight Omnis.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Sauroks also use Grappling Hook to pull in all
attackers over 20 yards away.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Hozen</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">None of the monkey bosses should provide too
much of a challenge. The only 2 skills of note are Bananarang and Going
Bananas. Bananarang is as the name suggests a Banana Boomerang thrown in a
certain direction – simply avoid as it’s deadly at higher levels. Going Bananas
is slightly more dangerous but just as easy to deal with. He will jump to
random locations dealing some very high damage but, luckily for hunters, can be
interrupted using Intimidation or Scatter Shot. Scatter Shot is by far the best
option as Intimidation needs the pet to be close enough to the boss and so is
not always guaranteed. Hozen’s third ability Toss Filth should always be
applied to the tanking pet and can therefore be ignored as it will be healed
through by Mend Pet.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Major Nanners in Vale of Eternal Blossom is the
most challenging hozen as he is surrounded by elite Hozen Face-smashers.<span style="mso-spacerun: yes;"> </span>Approach from the rocks behind him and pull
with pet on passive and drag him to the lake. None of the elites should pull.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Jinyu</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Jinyu can be challenging if certain abilities
are not dealt with. The 2 abilities to pay attention to are both channelled –
Rain Dance and Torrent. During Rain Dance the Jinyu will splash water randomly
around the area and each splash hurts a lot. Either avoid or stun the Jinyu out
of it using Intimidation or Scatter Shot. Torrent is another channelled spell
which deals high periodic damage to its target. For both skills use stuns or
interrupts AFTER the cast is complete, at the start of the actual channel,
otherwise he will just cast it again once the silence or stun wears off. The 3<sup>rd</sup>
ability Waterbolt is just a standard damage skill that can be ignored through
Mend Pet.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Mantid</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">The 2 skills of note with Mantids are Blade
Flurry and Tornado. Blade Flurry can be healed through with Mend Pet and
Tornado does not appear to affect the pet, or at least not like it does a
hunter. Simply just stay out of it. Blade Flurry can be interrupted by stuns.
Most Mantids have mobs in close proximity to them. When facing Gor’lak in Dread
Wastes make sure to kill adds first. Kal’tik the Blight in Vale of Eternal
Blossom can be pulled away from his entourage without them aggroing, simply put
pet on passive and pull from distance.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Yaungol</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">None of the Yaungol are to challenging for
hunters as their big damage ability Yaungol Stomp can be healed through with
mend Pet. Just ensure to stay out of it yourself. His second ability Bellowing
Rage is an Enrage, which can probably be dispelled but again is not necessary
as it the damage increase can be healed through. Thirdly stay within 20 yards
to avoid Rushing Charge which will stun and do some damage. </span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Only Lon the Bull, Dak the Breaker and Korda
Torros have an issue with other mobs in close proximity.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Mogu Warrior</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Mogu Warriors use Devastating Arc, a 180 degree
frontal attack. Hunters should not stand in it and pets can get healed through
it. He also summons a Quilen pet, but their damage is insignificant. Titanic
Strength is a stacking damage increase buff that increases his damage by 5%. I
guess don’t take too long to kill him. May even be dispelled using
Tranquilizing Shot but I’ve yet to try (or care).</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Urgolax and Kah’tir can both be pulled away
without aggroing surrounding<span style="mso-spacerun: yes;"> </span>mobs with
pet on passive. But as per usual take care of any adds first.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Mogu Sorcerer</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Mogu Sorcerers are probably the easiest to deal
with as only Voidclouds are of note. Don’t stand in them but pets can be healed
through the damage.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">3 Sorcerers provide a bit of a challenge
because of adds. Karr the Darkener in the Dread Wastes, Kang the Soul Thief <span style="mso-spacerun: yes;"> </span>in Vale of Eternal Blossom and Norlaxx in
Townlong Steppes. For Karr and Kang simply kill adds first. Norlaxx can be
pulled with just one elite add which can either be CCed or killed.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Pandaren</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Pandaren Monks are by far the most challenging
due to Healing Mists which heals the Pandaren for 30% of his health. Problem is
that after your interrupt wears off they cast it again. Unlike other classes,
where the interrupt locks the pandaren out of that spell school, meaning the
pandaren will not cast Healing Mists until after the next Spinning Crane kick,
We hunters can only silence meaning the pandaren will cast Healing Mist again
and again and again...Spinning Crane kick is a Melee AoE attack, that since we
are at range shouldn’t bother us, just heal the pet through it. </span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">On all pandaren except Ai-Ran the Shifting
Cloud hunters should have enough DPS to kill the Monk...eventually. This is
including interrupting 4 times using my pet crane’s sleeping ability,
Intimidation, Silencing Shot and Scatter Shot, then popping Readiness to use
them all again. For Ai-Li the Skymirror in Dread Wastes, Raining Blood and Angel
of Death Klaxxi Buffs provide enough burst DPS to kill her quite easily.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Also consider using any of the Shado-Pan caster
companions (Fei Li or Snow Blossom for example) in Townlong Steppes to assist
killing Yul Wildpaw, as they will stay out at range and won’t be killed by
Spinning Crane Kick.</span></div>
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<br /></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Always make sure that your pet has aggro the
Pandaren’s Chi Burst will close to one-shot you if you have aggro and are more
than 15 yards away.</span></div>
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<br /></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">UPDATE: It appears that since the introduction
of 5.1 Pandarens no longer continue to cast Healing Mist until their next
rotation if it is interrupted (at least with Silencing Shot). I will
investigate this further and keep you posted.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;"><br /></span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Have tested this again it does appear to have been fixed.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">So there you have it. Hopefully this will help
some hunters defeat these champions of Pandaria.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">For more general info including loot , location
and ability summaries for each rare check out <a href="http://www.wowhead.com/guide=1132/glorious-rare-elites-of-pandaria">this
guide</a> on WoWhead.</span></div>
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Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com3tag:blogger.com,1999:blog-759863395373051681.post-34122432505257201012012-11-21T04:24:00.000+13:002012-11-21T04:24:37.411+13:00Return through the Mists<!--[if gte mso 9]><xml>
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<b><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Return to a new World of Warcraft</span></b></div>
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<br /></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">After a 1
year hiatus from World of Warcraft, I have returned but not with Serebihm. I
spent 1 year trying to find a game that is better than World of Warcraft. Many
games I played were hailed as WoW beaters- SWToR and GW2 in particular – but
none lived up to their hype. SWToR had decent raid content, but unfortunately
it had crippling bugs, a horridly basic and uninteresting crafting system, and
just not enough other things to spend your time with – things I like to call
“Fluff” , like collecting Mounts or minipets, etc. GW2 on the other hand had a
great crafting system and lots of “Fluff”...and a severely lacking endgame. </span></div>
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<br /></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">After a
year of trying to find the better MMO, we had come to the conclusion, this is
the best MMO and it will probably remain so until Blizzard’s next effort. I was
part of a group of 9 players who tested these new waters, but every time we
tried something we would find something we weren’t happy with and WoW
comparisons would emerge. So about two weeks ago, as we were again discussing
the shortcomings of another failure, I had had enough. It had become clear to
me, that for us there was only one game that could cater to our needs.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">But I set
new stipulations for our return, we would not be allowed to return to our
mains, we would approach it as a completely new game, And so we did, well, most
of us anyway.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Most of us
rolled a Pandaren of some kind, for me only one choice of course – the hunter –
Laoshan would be his name. He would soon be joined by three monks – Onka,
Brewtzlee and Mingzhu – as well as a mage, Xingfei, a Shadowpriest named Solah,
and a Death Knight named Moort. It was a glorious return! The world had changed
in many ways: my character had access to all my mounts and minipets, Pet
battles had joined the fray, Talent trees had become a lot simpler and less
cookie-cutter, Stat-sticks had disappeared, it almost felt like a new game.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Our
approach this time round would have to change, however, for us to last long in
this “new” MMO. We realize that it’s WoWs age that makes it so compelling. If
SWToR and GW2 had the scope of an 8 year old game we may not have come back. We
all agreed, it was the fact that WoW spoiled us, that we became to take things
for granted, that drove us away. So we decided to play with the priority of fun
in mind. No longer would we be forced into playing a certain spec because it
has the highest DPS output. No longer would we force a player to play a
different class because it has more benefit to the group. Our new rule of play was
simple – play what you want to play and how you want to play it.</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Raiding has
always been one of the most like aspects of MMOs for our group. We like to raid
and each one of us has had different experiences. But it was our SWToR raid
experience that really showed us what we were looking for. All of us had come
from 25 man guilds. Most of the others had been in the same guild, a guild I
had been part of for a short time, where progression was a struggle – the
shortcomings of a few hampered the progress of the many. I had a similar
experience, hence my move to a new server and a new guild. I experienced the
other end of the scale, I joined and raided with a guild that was Top 3 on its
server. There, progression was swift almost trivializing content in the process.
</span></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">It was
those contrasting raid groups that showed us what we were really after – the
middle ground. We didn’t want to struggle through progression, beating our head
against a wall in the process, but neither did we want to fly through,
trivializing content as we went. Both were perfect recipes for boredom.</span></div>
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<br /></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">But now
that we are back we will look to apply our new mentality here. First signs are
very encouraging, and all of us are waiting for our first raid with high
anticipation. Laoshan is currently level 87 with 2 of our group at 90 and the
rest around 10 levels behind. Plenty of time for me then to explore this new
world and discover its secrets. </span></div>
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<br /></div>
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<span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Pandaria
awaits!</span></div>
Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com9tag:blogger.com,1999:blog-759863395373051681.post-15504296049138719042011-09-15T07:02:00.003+12:002011-09-15T07:26:41.267+12:00RP? Yes Please!So you've Quested, PVP'd, and PVE'd as a hunter and thought maybe you'd like to give the RP realms a try. Well sir or ma'am, this article should help you get started in the incredibly complex World of Warcraft role playing world. Lucky for you, your class is one of the easiest and most versatile class to RP in, in my humble opinion. With no real formal training (unlike other classes like Warlocks or paladins) and the solitary nature of the hunter and his pet it is the ideal class for truly breaking out of the strict lore of some races. Here are some helpful hints for the first time RP'er.<br /><br />1. Learn your Lore.<br />I'm not saying read and memorize everything, just know basic stuff about your class, race, faction and world, or at least have some bookmarks to references. Blizzard has some great material for beginners and from there you can decide on how you'd like to proceed.<br /><br />2. Choosing Your Name<br />Name etiquette on RP servers is much more strict than the other servers, for obvious reasons. Do you personally know anyone named Lolfailmage in real life? Even a name like Sureshot, while acceptable to most, isn't very original. Have fun with it, and if you can keep it hunter themed, even better. Also, pick a title (if you have some)that is rare, and fits with your toon. Even old titles are appreciated in the RP world. (I use my <a href="http://www.wowhead.com/achievement=3259">Celestial Defender</a> title, very rare and showy, and I'm still getting complimented on it.)<br /><br />3. Your Characters Back story<br />Now that you've gotten somewhat familiar with your lore, time to create your back story. My advice to you on this is keep, it simple to start with, and as your character develops it's personality, your story will natural develop with it. <br /><br />4. Picking the Right Pet<br />As a hunter, you are generally viewed as a private person who has an unbreakable bound with your pet. Chose carefully, and remember, this isn't for DPS or tanking, it's for show. Pick something that compliments your character, and put some thought behind naming it.<br /><br />5. Gear and Weapons<br />Look for rare and/or showy armour, stats aren't too important, and don't be afraid to put on old tier or even leather armour. Weapons present a nice opportunity to really show who you are. Duel weld, 2h axe, pole arm? Gun, bow, even throwing knifes? totally open to your discretion, but put some thought into it. If you're a silent hunter who scouts an area for your raid into Goldshire, a large pole arm or a loud gun might not be the best choice, but if you actually hunt for your group, then that gun might be desirable. <br /><br />6. Guilds?<br />Guilds are great if you're new to RP. Be careful though, some are VERY dedicated to RP and will not put up with anything that is not in character. I suggest looking for a light or medium RP guild at first, get to know whats what. Heavy RP guilds are truly dedicated and often script story lines that might not fit your story, so be careful if you decide to join one.<br /><br />Like I've mentioned before, hunters offer incredible flexibility when it comes to RP, so be creative and original. Some like the bond with nature they develop, some .like the solitude, I myself am a hunter for reasons of revenge, but that's a story for a later time. Hopefully these tips will help you get started into RP, but don't forget, it's your imagination, use it or lose, it.<br /><br />AFTERTHOUGHT CORNER: My personal favorite gear for RP is the tier 6 set, because lets face it, when you're deep into Alliance territory, you can use as many eyes as you can! (and eyes can't smell the stench of those drunken Dwarfs)Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-759863395373051681.post-15950799095019304322011-09-03T18:23:00.002+12:002011-09-06T04:21:34.793+12:00Post 4.2 Best Pre-Raid hunter gear<script src="http://www.wowhead.com/widgets/power.js">
</script> Every day new hunters are being created and some of them are planned for raiding. It happens all the time, be it new alts, first time characters or a re-roll to fill a specific raid spot in your guild. They will need gear to get into raids and they will need to get them quickly. Often the guild will help with gearing a toon if a raid spot needs filling. So here is a list I have compiled, of epic gear available for each slot, and how they can be obtained. The only criteria is that this gear can be obtained without ever setting foot in a raid instance. The following gear can be obtained through heroic dungeons, crafted, bought with gold, bought with justice or Valor points, or obtained through factions.<br />
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<b>Head</b><br />
<a class="q4" href="http://www.wowhead.com/item=69576">Headdress of Sharpened Visions</a> - Drops of Final boss Daakara in Zul Aman.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=59456">Deadly Bio-Optic Killshades </a>(Engineers only) - Craftable headpiece by engineers. Only usable by engineers. Schematic can be trained at 525 skill level.<br />
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<b>------------------------------------------------------------------------------------------------------------ </b><br />
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<b>Neck</b><br />
<a class="q4" href="http://www.wowhead.com/item=71129">Necklace of Smoke Signals</a> - Can be bought for 1250 Valor points.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=67137">Don Rodrigo's Fabulous Necklace</a> - World drop, can be bought from Auction House.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=69605">Amulet of the Watcher</a> - Drops of Bloodlord Mandokir in Zul Gurub.<br />
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<b>Shoulders</b><br />
<a class="q4" href="http://www.wowhead.com/item=69554">Pauldrons of Nalorakk</a> - Drops from bear boss Nalorakk in Zul Aman.<br />
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<b>Chest</b><br />
<a class="q4" href="http://www.wowhead.com/item=71054">Flamewaker's Tunic</a> - Tier 12, can be bought for 2200 Valor points.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=60304">Lightning-Charged Tunic</a> - Tier 11, can be bought for 2200 justice points.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=56564">Dragonkiller Tunic</a> - Crafted item can be bought on Auction House. Leatherworking pattern can be trained at 525 skill level.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=69565">Breastplate of Primal Fury</a> - Drops of Lynx boss Halazzi in Zul Aman.<br />
<br />
<b>------------------------------------------------------------------------------------------------------------ </b><br />
<br />
<b>Back </b><br />
<a class="q4" href="http://www.wowhead.com/item=71268">Mantle of Doubt</a> - Quest reward from Elemental Bonds: The Vow<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=58191">Viewless Wings</a> - Can be bought for 1250 Justice Points. <br />
<br />
<a class="q4" href="http://www.wowhead.com/item=69584">Recovered Cloak of Frostheim</a> - Drops of Timed Reward chest (bear boss) in Zul Aman.<br />
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<b>Wrist</b><br />
<a class="q4" href="http://www.wowhead.com/item=71365">Hide-Bound Chains</a> - Non-heroic best-in-slot trash drop from Firelands. Can be bought from Auction House.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=71264">Bracers of Forked Lightning</a> - Can be bought for 1250 Valor points or from the Auction House.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=69549">Wristguards of the Predator</a> - Drops of the Bird boss Akil'zon in Zul Aman.<br />
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</b><br />
<b>Gloves</b><br />
<a class="q4" href="http://www.wowhead.com/item=71050">Flamewaker's Gloves</a> - Non-heroic best-in-slot Tier 12, bought for 1650 Valor points<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=69939">Dragonfire Gloves</a> - Crafted Gloves that use 4 Living Embers, which drop off bosses in Firelands, but also can be bought off the Auction House. Pattern drops in Firelands or can be bought from Auction House.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=60307">Lightning-Charged Gloves</a> - Tier 11, can be bought for 1650 Justice Points.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=69630">Handguards of the Tormented</a> - Drops of The Cache of Madness (Archaeology boss) in Zul Gurub.<br />
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<b>Waist</b><br />
<a class="q4" href="http://www.wowhead.com/item=56539">Corded Viper Belt</a> - Crafted item can be bought on Auction House. leatherworking pattern can be trained at 525 skill level.<br />
<br />
<b> </b><br />
<a class="q4" href="http://www.wowhead.com/item=69570">Waistband of Hexes</a> - Drops of Hex Lord Malacrass in Zul Aman.<br />
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<b>------------------------------------------------------------------------------------------------------------ </b><br />
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<b>Legs</b><br />
<a class="q4" href="http://www.wowhead.com/item=71052">Flamewaker's Legguards</a> - Non-heroic best-in-slot Tier 12, bought for 2200 Valor points.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=60305">Lightning-Charged Legguards</a> - Tier 11, can be bought for 2200 Justice points.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=67150">Arrowsinger Legguards</a> - World drop, can be bought from Auction House.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=69615">Zombie Walker Legguards</a> - Drops of Zanzil in Zul Gurub.<br />
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<b>Boots</b><br />
<a class="q4" href="http://www.wowhead.com/item=69949">Earthen Scale Sabatons</a> - crafted boots that use 4 Living Embers, which drop off bosses in Firelands, but also can be bought off the Auction House. Pattern drops in Firelands or can be bought from Auction House.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=70123">Lancer's Greaves</a> - obtained from Molten Front Vendor Varlan Highbough, once quest Calling the Ancients is completed (at least a total of 445 Marks of the World tree required).<br />
<b> </b><br />
<br />
<a class="q4" href="http://www.wowhead.com/item=62385">Treads of Malorne</a> - obtained from Guardians of Hyjal Quartermaster when exalted.<br />
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<b>------------------------------------------------------------------------------------------------------------ </b><br />
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<b>Rings</b><br />
<a class="q4" href="http://www.wowhead.com/item=71209">Splintered Brimstone Seal</a> - can be bought for 1250 Valor points (non-heroic best-in-slot).<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=70110">Band of Glittering Lights</a> - obtained from Molten Front Vendor Ayla Shadowstorm, once quest Filling the Moonwell is completed (at least a total of 445 Marks of the World tree required).<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=70105">Matoclaw's Band</a> - obtained from Molten Front Vendor Zen'Vorka, once once intial Molten Front quest line is completed (20 Marks of the World Tree required).<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=62362">Signet of the Elder Council</a> - obtained from Earthen Ring Quartermaster when exalted.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=67136">Gilnean Ring of Ruination</a> - World drop, can be bought from Auction House.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=68812">Hornet-Sting Band</a> - can be bought for 1250 Justice points. <br />
<br />
<a class="q4" href="http://www.wowhead.com/item=69610">Arlokk's Signet</a> - Drops of High Priestess Kilnara in Zul Gurub.<br />
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<b>Trinkets</b><br />
<a class="q4" href="http://www.wowhead.com/item=70144">Ricket's Magnetic Fireball</a> - obtained from Molten Front Vendor Damek Bloombeard, once quest Aditional Armaments is completed (at least a total of 445 Marks of the World tree required).<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=58181">Fluid Death</a> - can be bought for 1650 Justice Points.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=62468">Unsolvable Riddle</a> - Can be bought from Barradin's Wardens Quartermaster when exalted for 125 Tol Barad Commendations.<br />
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<b>Melee Weapon</b><br />
<a class="q4" href="http://www.wowhead.com/item=71361">Ranseur of Hatred</a> - Non-heroic best-in-slot trash drop from Firelands. Can be bought from Auction House.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=70165">Witch-Hunter's Harvester</a> - Crafted item, can be bought from Auction House. (if crafting yourself pattern requires at least a total of 445 Marks of the World tree)<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=69626">Jin'do's Verdict</a> - Drops of Jin'do the Godbreaker in Zul Aman.<br />
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<b>------------------------------------------------------------------------------------------------------------ </b><br />
<br />
<b>Ranged Weapon</b><br />
<a class="q4" href="http://www.wowhead.com/item=71366">Lava Bolt Crossbow</a> - Trash drop in Firelands. Can be bought from Auction house.<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=71077">Extreme-Impact Hole Puncher</a> - Crafted item, can be bought from Auction House. (if crafting yourself pattern requires at least a total of 445 Marks of the World tree)<br />
<br />
<a class="q4" href="http://www.wowhead.com/item=69625">Mandokir's Tribute</a> - Drops of Jin'do the Godbreaker in Zul Aman.<br />
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<br />
So there you have it. Epics for every slot. This should help gear new hunters. keep on hunting.Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com10tag:blogger.com,1999:blog-759863395373051681.post-92081626669847398602011-08-29T06:37:00.002+12:002011-08-29T06:45:07.489+12:00Transfering to New Hunting Grounds?Today's post is just a quick one to let you all know I'm still here and working on some neat stuff for the upcoming weeks, but lately I've been rather busy. So as a helpful person, here's my experience of the last couple of months and how a server transfer can be more work than you originally thought.
<br />
<br />When I first started the transfer I made sure that I had enough mats and gold to see me through some lean times, and believe me, when you cold transfer to a new server there will be lean times. Make sure you have all the BoA's available to you, especially your guild rep tabard if you were high enough in guild rep. (oh yea, get those mounts too).
<br />
<br />Once the transfer is complete, there is one major decision you have to make. Which is more important, guild rep or leveling a mats toon. In most cases, the rep will take precedent, after all those guild perks make life very easy, and with the Renowned Guild Tabard, your rep climbs incredibly fast. So (ugh) dailies become necessary again.
<br />
<br />As for your alt, you have a number of choices. DK's are pretty popular, with the high starting level, but I find that a good gathering alt is either a mage or hunter. Being a hunter main though, this might seem redundant, but here me out. First, being very familiar with the class, it will level extremely fast. Second, your abilities give you the ultimate miner/herbalist/skinner in the game. Finally, I now can experiment on builds, reforging, and gearing without any ill effect to my main, (or have a strictly pvp toon).
<br />
<br />These are some of the things to consider when transferring, but there are allot more which I will cover later. As a gift though for this rather small post, here is a video I threw together, that shows you how to run Alysrazor's tornado effect with 100% success. Enjoy!
<br />
<br /><iframe width="420" height="345" src="http://www.youtube.com/embed/IzRHubeVWic" frameborder="0" allowfullscreen></iframe>
<br />Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-759863395373051681.post-3787859300420185262011-08-22T15:59:00.000+12:002011-08-22T15:59:55.935+12:00Raid Management: The Keys to Success<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style>
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<div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">I have been raiding for around 4 years now. In my time I’ve been part of 4 different raid guilds. I speak regularly to friends of my previous guilds who still play on Khaz’goroth, and naturally we discuss our progress with our respective guilds. Whereas my stories are generally those of success and progression (Firelands cleared and working on heroics), my friend’s stories are those of despair and anguish. I care for my previous guildies so I try to give as much advice as I can, but the more we talk the more I realise, the problem does not lie with the strategy but with the raid group itself. </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">So why are some guilds more successful than others, even though their goals are the same? I posed the question to my fellow writer Quadilious and after only a few minutes we were repeatedly using the same terms: Attitude, Communication, Organisation, Discipline, Research, Leadership...in two words Raid Management.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span lang="EN-NZ"><b>What about Gear and Skill?</b> </span></div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">So let’s look at what you need for a successful raid. When I originally spoke with my friend about the difference in success between our guilds, her first comment was “Well you are much better geared than us...” No, gear is not required for a successful raid. It helps but it is not required. Being better geared may have helped at the start of Firelands, sure, but everyone’s gear levels were the same for BWD and BoT. As I see it, gear is a bi-product of a successful raid. And also if successful raids require good gear then how did Paragon get world first kills of end bosses and even heroics only a few weeks into this expansion? </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">At this point I expect to get the “Yeah, well, Paragon are super-skilled players...” Again, that’s not the difference between success and failure. I see plenty of talented players in Ultima Ratio and have seen skilled players in GOAT and Incursion as well, so what excuse will they use? Skill is most often not the problem. And what do people mean by “Skill” anyway? If I don’t die to fires on the ground, or can successfully navigate through tornadoes, does that make me skilled? I think, that just means I have good awareness. What about using tricks, like jump-disengaging, etc? Again, that just means I heard about a trick, read up about it and practiced it. I think the term “skilled player” gets used a little too loosely at times. Skill comes from experience and research in my opinion, and any player can become “skilled” with a little effort and - key word – Research.</span></div><div class="MsoNormal"><br />
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<div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Research and Preparation</span></b></div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Here is my first key to success in a raid environment – Research, or more importantly Research, Preparation and knowledge. When I spoke with my friend about her trials in Firelands, this was one of the first things that popped up. In my opinion, her guild just wasn’t prepared enough to tackle the content. You see it all the time “go watch a video of the fight”. Ok. Then what? Just watching the strategy isn’t always enough. I told her how our guild coordinates raid cooldowns for every fight. She replied that some of her guildies didn’t even know they had raid cooldowns. A Pally who doesn’t know what Aura mastery is for, or a warrior that doesn’t use Rallying cry, that’s a lack of research right there.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">When you are about to tackle a new boss, everyone in the group should be familiar with boss mechanics and fight strategies. However, at least the raid leader should be familiar with cooldowns and other abilities this particular group has available and when they should be used. He should know prior to the fight how many Rallying Cries, Aura Masteries, Power Words: Barrier, Tranquilities, Anti-Magic Shells and Hymns the group has available. Of course the players should know how to get the most out of their abilities and to know they even have those abilities. When researching it is a good idea to watch more than just one video, maybe check for class specific videos and definitely read the comments. You can find all sorts of tips and tricks by just reading comments.</span></div><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;"></span><div class="MsoNormal"><br />
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</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Leadership</span></b></div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">From this point I could segway into so many other keys, but I will choose leadership as my next topic. A successful raid needs to have good leadership. Every guild has raid etiquette rules that they expect their raid members to adhere to. Well, first and foremost a group needs a leader to enforce those rules. All players should be held to the same standards. There should be no clashing egos, preferential treatment or power trips, and simply no excuses. You either perform or you sit. If the raid leader allows two sets of standards he will have nothing but problems on his hands for the whole night.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Some guilds choose to use multiple role leaders to run a raid which is fine, but it can also lead to chaos. As the saying goes “Too many cooks can spoil the brew” and this can ring true in a raid environment.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">The raid leader should be a player who is respected by his fellow guildies. More often than not he is already part of the guild leadership. He should be player who leads by example, treating others fairly, and a player who can make the difficult decisions when it comes to team selection and loot distribution. He will be responsible for coordinating cooldowns and fight strategies and therefore should have a general knowledge of all aspects of the fight and all classes. He will also be responsible for announcements during raid and therefore should not be shy. Besides being knowledgeable, he should also be positive and confident. One word of advice though. The line between confidence and arrogance is a thin one at best.</span></div><div class="MsoNormal"><br />
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</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Organisation</span></b></div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Leadership also will have a major impact on other keys to raid success – Organisation and Communication. In my opinion, these two terms are the biggest reasons why Ultima Ratio are that much more successful than previous guilds. They are so organised for each boss fight (in comparison to previous guilds), down to almost every little detail. Consider Baleroc for a moment. Prior to the fight there will be a macro spammed that will allocate all the DPS to groups of 3 for Crystal rotations. Then the same is done for healers, assigning them all to a specific crystal group. Now each player knows their job during the fight. The same is done for Beth’tilac will all the DPS allocated to a specific corner to control the Spiderlings or to the drones. On Majordomo Staghelm, a macro is spammed that will tell all players which player is to use a defensive raid cooldown and at which Flamescythe to use them at. These are simple methods that organise the tools the raid group has available. Leave all players to their own devices and you get chaos, like unnecessarily stacking multiple cooldowns when only one was asked for. Organising goes as far as equally splitting DPS and healers so no side is lacking, or placing raid markers for stack points. We have all these tools available to us we may as well use them.</span></div><div class="MsoNormal"><br />
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</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Communication</span></b></div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Which brings me to communication. Having every player yell out at the same time is not communication, it’s chaos. During a raid the voice channel you are using should be kept clear and reserved only for calls of importance. Ideally only the raidleader and any other authorised player (for instance trap-dancers on Ragnaros) should be using the voice channel. It may also be good practice to establish prior to raids what kind of information is useful to be broadcast. Here are some example of what may be considered useful information:</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Certain players may be authorised to announce when a fight mechanic is activated by the player, which will have a significant impact on the raid group (i.e. Ragnaros Traps).</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Raid leaders call out players to activate cooldowns or battle-rez. The key here is to call out not just the ability but also which player to use it. Nothing worse than two players activating battle-rez on the same player at the same time.</span></div><div class="ListParagraph"><br />
</div><div class="MsoNormal" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">A healer may call out when a low-health target is out of range. This will alert other healers that they may need to heal someone.</span></div><div class="ListParagraph"><br />
</div><div class="MsoNormal" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">4.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Countdown before the pulls. This allows for pre-potting and good positioning by the raid group.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal" style="margin-left: 36.0pt; mso-list: l0 level1 lfo1; text-indent: -18.0pt;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ; mso-bidi-font-family: Verdana; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">5.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Calling out phase changes or incoming fight mechanics. This should be left to the raid leader and raid leader only.</span></div><div class="ListParagraph"><br />
</div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">There are of course many more perfectly valid announcements to make, but it is up to your guild and raid leadership to decide what they are. </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">What about using more than one channel to split up the raid group? This is a bad idea. Why? Well, first off, I’ve already shown that defensive cooldowns are not just limited to one role but to all. How will you call them if some players are in different channels? Good communication is a valuable tool and is part of good organisation.</span></div><div class="MsoNormal"><br />
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</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Discipline and Attitude</span></b></div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">The last two terms I want to mention are discipline and attitude. Again these two go hand in hand. Bad discipline often comes from bad attitude. If a player makes a mistake and his reply is he doesn’t care, well that’s a bad attitude. He should care, as that mistake may have cost the group a kill. It is important to get into the mindset that everything that everyone does matters. The attitude of a player should always be positive, from the raid leader down to the lowest DPS. Raid leaders especially need to lead by example. If the raid leader does not believe a boss is killable, how can he expect the rest of the group to believe that? </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">As I said before discipline is directly influenced by the attitude of the group. Good discipline is essential to the success of the raid. In military terms discipline is often regarded as “doing what you’ve been asked to do, when asked to do it”. And that’s pretty much it in a nutshell. Good discipline means focusing on your job and executing when called upon. Bad discipline is distracting other players, or arguing when asked to do something. Bad discipline should never be tolerated. Bad discipline and a bad attitude are contagious. Leave it in the group long enough and it will spread. Once again it is up to the raid leader to enforce good discipline, holding all players to the same standards.</span></div><div class="MsoNormal"><br />
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</div><div class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Raid Management</span></b></div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">All these above topics are part of good raid management. They are also all connected in some way. Improve one area and it will affect another or all other areas. Improve leadership and it will affect organisation and communication, and definitely will have an impact on attitude and discipline. If your guild is struggling on progression, maybe I have just pointed out the issues that your raids are hampered with. With a little change in how you do things you may make a big difference. Implementing changes can be difficult, however. Not everyone will be open to ideas presented here. Difficult choices will need to be made. You may want to call a guild meeting and discuss the goals and focus of your raid teams, before implementing radical changes. One way could be to entice your guildies to give their opinions on what the problems are and then provide your suggestions.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span lang="EN-NZ" style="mso-ansi-language: EN-NZ;">Some people may feel that some points I raised were a little harsh. Remember that I am only discussing some ideas here. If the raid group feels like enforcing such raid rules on communication or attitude, detracts from the fun, then so be it. But what’s more fun than killing bosses? In the end it is up to you to decide what’s right for your guild. Sticking to these methods helped Ultima Ratio to progress through Firelands and maybe some of them can help your guild improve as well.</span></div>Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com1tag:blogger.com,1999:blog-759863395373051681.post-28007110093542757452011-08-17T08:12:00.001+12:002011-08-17T08:16:08.945+12:00You're Standing Where?MOVE OUT OF THE DAMN FIRE NOOB!
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<br />This is what most hunters think of when you mention "positioning", and yes, not standing in fire is very important, but there is a much more subtle meaning to the term, one which top hunters know and allows you to truly maximize your DPS.
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<br />When it comes to setting yourself up for a boss fight, there are a couple of questions you have to ask yourself:
<br />Are the things that make me move predictable? (ie: is the position the pop up on preset, like Ragnaros' Sulphuras Smash or random like Magma Traps)
<br />If they are predictable, are they static or mobile?
<br />The main goal is to try and keep out of Aspect of the Fox for as long as possible by keeping your movement to a minimum, and this is what the first question is for. Most abilities are predictable in knowing when they're going to be cast but not all are positioned in a constant way. For the unpredictable, bite the bullet and hope it is in between casts so you aren't interrupting one. The predictable static ones though, here's a hint: stand on the edge. A good example is Valonia's Deep Breathe (DB) in the BOT V&T fight. This is a good example of predictable events and where to stand. Near the wall, not good, it's easy to get caught too far in and then breathed on. Find a spot near the edge of the flames that would be thrown down in the center ( either side will do) and wait. If you are closer to the entrance here's what will happen. DB on entrance, step 1 or 2 steps forward, Center, 1 or 2 back, and exit, no worries. If you watch videos of boss encounters you will see that most ground effects that are predictable and have a sweet spot to stand in that will require very little movement on your part.
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<br />Other things to consider are do we have to stack or spread? Where are my healers? Am I close enough to launch my traps as needed? The trick to these questions are look to see where you are at the START of the fight and what the group as a whole are going to do during the encounter. Once you learn how to read raid groups quickly, positioning will come quickly and naturally.
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<br />Some tips for when you have to move.:
<br />Macro in your Aspect of the Hawk to your signature shot (ie Chimera),arcane, and serpent sting because these are all shots that don't need AotF to fire on the move.
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<br />When you know you have to move, try and time it so you don't have to switch aspect at all and you can keep up ISS (if you're a MM)
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<br />Finally, make sure you're pointed in the right direction if you have to move.
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<br />Good luck and I hope this helps improve your game. :)Unknownnoreply@blogger.com8tag:blogger.com,1999:blog-759863395373051681.post-61027651741954660672011-08-13T04:40:00.000+12:002011-08-13T04:40:24.574+12:00My first video - Soloing SlabhideIt has been a hectic few weeks and as I understand it Quad has been extremely busy himself. In between raiding, working, sleeping and looking after my family it doesn't leave much time for blogging. My previous job was perfect as I was able to write all my stuff at work and then upload it when I got home. Not so now. But nonetheless I have a post. Over the past few weeks I have been playing around with FRAPS and making WoW videos. And here is the first result a quick 4 minute video of my first attempt at soloing Slabhide. I also had a video of soloing the scorpions and turtles in the Firelands, but with the recent patch that video is now obsolete - didn't matter anyway I never got a drop. Sadface! But back to Slabhide....<br />
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<a name='more'></a><b>Soloing Slabhide</b><br />
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</div><b> </b>Slabhide is the second boss in The Stonecore, in Deepholm, and he has a chance to drop a pretty nifty flying mount - the vitreous stone drake, and best of all it drops on normal mode.<br />
To solo Slabhide all you need is a tanking pet preferably more than one CC or slow effect and you are set.<br />
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The fight itself is ridiculously easy, you'll have more trouble on the trash pulls than on the boss. For the trash use your CCs on the casters, kill the named mob first every time and remember to tranq shot the enraged mobs. Kiting skills come in handy. Once the first boss is activated, go into Camouflage and sneak to Slabhide (or kill Corborus, he also isn't very hard).<br />
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As mentioned before Slabhide is very easy. you should be well familiar with his abilities from doing heroics. The only annoying bit is that the stones can put your pet out of line of sight, which it needs to be in for Mend pet. There is also a lot of movement due to the magma pools always being cast on you. So your key here is really just keep moving away from the pools and make sure to stay in line of sight if your pet. So get to it and get yourself a nice new flying mount.<br />
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keep on hunting,<br />
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Serebihm<br />
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Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com0tag:blogger.com,1999:blog-759863395373051681.post-70244765777114086632011-07-26T07:05:00.002+12:002011-07-26T07:11:39.309+12:00Helpful Tips for Applying to a GuildThinking about moving up and applying to a progression orientated guild for some challenging content? Intimidated by the process? Here's some tips to help ease you and your anxiety.<br /><br />1.Know your class!<br />Be aware of what is required of your chosen class (most of you are probably hunters if you're reading this) be ready to be asked questions about why you've gemmed and reforged a certain way, or can you change specs and perform as well in it. Nothing will kill an app quicker than having spirit gems on your hunter's gear. Make sure your Professions offer your class the best possible bonus.<br /><br />2. Know Yourself!<br />Point out any strengths you have, such as being quick with Misdirects, and also your weakness and what you do to overcome them or work around them.<br /><br />3. Have previous experience ready and available.<br />Make sure you are honest about why you've left old guilds, but be diplomatic about it at the same time. Saying you left your old guild because the raid leader was a dick, not good. Saying you left because you and the raid leader diverged on your end game goals and decided to part ways shows a mature attitude and that you are less prone to drama. Also make available any logs you can link to, this helps them know what to expect.<br /><br />4. Read the Application and Rules carefully.<br />Some guild applications will have a seemingly simple question in the app some where, this can actually be a test to see if you have read the rules regarding applications. One favorite is to mention something in the info, like "turquoise is your favorite color", then the app will have this:<br />"Have you read the rules?" followed by "What is your favorite color?". Too many times I've seen yes to reading the rules, followed by "red" when the answer was clearly (in this case) Turquoise.<br /><br />5. Learn the schedule and how to sign up for raids.<br />There are different ways that guilds put together a raid. Most common is using the guild calender, but some guilds have sign ups in their forums and some just say "Monday, first pull is 7:30" and the core is there ready to go, and if substitution is needed, they are there ready to go. Make sure your sched matches theirs, and if not, look elsewhere.<br /><br />6. Be Prepared on Raid night!<br />Show up in gear, repaired, and provisioned properly. Most guilds will provide feasts and flasks to core, but trials might be left to fend for their own. Don't be the guy who has to ask for a repair bot second pull in, or try to save some gold by not flasking. This shows a lack of commitment, and is a sure way to be passed over when filling a raid next time.<br /><br />7. Most Important Tip!<br />Make sure that the guild/s you are applying to fits your goal, style of play and most importantly your personality! Do you enjoy a laid back atmosphere or strict protocol in raid? Do you have a delicate sensibility or do you cuss like a sailor? The most important part of this though, is are they the right skill match? Getting into a guild that fails to mechanics you find simple can be very frustrating to you, and joining a guild that demands you be prepared to jump right into the deep end when you haven't even seen the vids for a fight can be frustrating for them. Try to find a guild that pushes your boundaries and can grow with you.<br /><br />For you Hunters:<br />Know your pets and which one is best for raid buffs.<br />Be aware of your Aspects! (pulling while in Aspect of Pack = fail)<br />Growl OFF!<br /><br />With these tips and some common sense, Apping to guilds and trials will be less stressful for you and hopefully help you find your ideal guild quicker.Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-759863395373051681.post-61580876964831053792011-07-20T02:11:00.000+12:002011-07-20T02:11:21.102+12:00Beginner Guide to Hunters - Chapter 4: ProfessionsAt one point or another, during the leveling process, a player will come across profession trainers. Professions allow the hunter to specialise in certain tasks, be it crafting armor or weapons, or gathering a certain type of material. Professions are divided into 2 categories: Primary and secondary. Primary professions include the 3 gathering professions (Mining, Skinning and Herbalism), as well as the 8 major crafting professions (Leatherworking, Enchanting, Jewelcrafting, Alchemy, Blacksmithing, Tailoring, Engineering and Inscription). A character may only train in 2 primary professions at any given time. The remaining professions (Fishing, Cooking, First Aid and Archaeology) are termed secondary professions and a character may train in all of them if they so choose.<br />
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<a name='more'></a><strong><em>Secondary Professions</em></strong><br />
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Secondary professions provide no major bonus for the player and instead are simply support porfessions. They have no impact on primary professions and are often considered mere time-wasters. There is some synergy between Cooking and Fishing (Catch the fish then turn it into buff food) so it is logical to level them together. First Aid and Archaeology are completely independent.<br />
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<strong>First Aid</strong><br />
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First Aid uses cloth collected whilst questing and turns them into bandages. These bandages can than be applied to the character to regenerate health. This is a channeled cast and will apply the "recently bandaged" debuff, which means the character cannot be bandaged again for one minute. These bandages should never be dismissed as useless. They can come in extremely handy when questing on a non-self-healing class without any food, and can even be useful as a defensive cooldown to assist healers.<br />
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<strong>Fishing</strong><br />
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Fishing is exactly what the name implies - fishing. You equip a fishing rod, attach a lure, and then either cast into a pool of fish or into open water. Fishing is a gathering profession and best paired with cooking to reap a maximum benefit. Besides fish it is possible to fish up junk as well as a mount and other crafting materials, depending on where you are fishing. Note that fishing from a pool does not require any fishing level, but fishing from open water will require a zone specific level. Lures temporarily increase your skill in fishing should you find yourself needing to increase it. Although fishing is tedious to level up, there are daily quests available, to make the process more tolerable, providing rewards such as vanity pets and fishing accessories.<br />
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<strong>Cooking</strong><br />
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Cooking uses any fish you may have caught, or meat you may have collected, and allows you to turn it into buff food. Buff food is often used during raids to increase a toon’s stats, but certain buff foods provide a non-combat effect like increasing or decreasing a target's size or causing critters to follow you. Just like with fishing there are daily quest available, providing rewards such as cooking accessories and special recipes.<br />
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<strong>Archaeology</strong><br />
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Archaeology is the ultimate time-sink. It provides no real buff in any situation. It requires the player to visit certain locations identified on your map (4 per continent at a time) then digging for artifact pieces (up to a maximum of 3 times per active site) and then solving these artifacts. Most of these artifacts are non-usable grey junk items which can be vendored, and can vary in vendor value up to 300g. However, after completing an artifact, the player may unlock a plan for a rare or even epic artifact. These can include mounts, vanity pets and even epic weapons and armor. All armor and weapon items are bind-on-account, and can be sent to alts. Currently there are no armor or weapon items useful for a max-level hunter. Archaeology is a great time-sink when waiting for instance queues or sitting during raids.<br />
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<strong><em>Primary professions - Gathering</em></strong><br />
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Skinning, Mining and Herbalism are considered gathering professions. They are easiest to level up as they generally do not require any additional materials to level up (the exception is smelting which is a part of mining and even then it is possible to level up without ever smelting anything). They typically require just a tool and and a level approriate node (for herbing or mining) or skinnable mob (obviously for skinning). What makes these professions special, is the fact that as you level one of these professions, the profession provides a permanent special buff that increases as you level up.<br />
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<strong>Skinning</strong><br />
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Skinning allows a player to skin a skinnable mob (mostly beasts) once they have been killed and looted, regardless of who killed or looted the mob. All a player needs is a skinning knife. The leathers that are collected can then be sold on the Auction house or used in any of the crafting professions. As skinning is leveled up the character gains a passive buff, granting a bonus to critical strike rating. From a professions point of view Skinning is best paired with Leatherworking.<br />
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<strong>Herbalism</strong><br />
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Herbalism is the collecting of herbs dotted around the world and does not require any special tools. These herbs can be sold on the Auction house or used in some crafting professions. As herbalism is leveled up, the player gains a special self-heal-over-time which increases in power. It is best to pair Herbalism with either Alchemy or Inscription.<br />
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<strong>Mining</strong><br />
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Mining is the collecting of metals which can be obtained by mining ore nodes dotted around the landscape. A mining pick is required. In addition, miners will also gain the ability to smelt their mined ores into bars. For this they will need to be near a forge, which are normally found in Capital Cities or major outposts.<br />
When leveling Mining, a player will gain a buff to Stamina which will increase as mining is leveled up. Mining is best paired with Blacksmithing, Jewelcrafting or Engineering.<br />
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<em>ProTip: for a min-maxing raiding hunter it would be best not to use any of the Primary gathering professions, as the DPS increase is much greater from crafting professions.</em><br />
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<strong><em>Primary Professions - Crafting</em></strong><br />
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Crafting professions are the most difficult to level up. They generally require a large amount of materials only obtained through gathering professions or the Auction House. However, crafting professions provide a considerable stat buff in one form or another, making them extremely attractive to min-max players.<br />
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<strong>Jewelcrafting</strong><br />
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Jewelcrafting allows a player to craft gems, to put into gem sockets, as well as the ability to craft neckpieces and rings. These gear-pieces, however, are really only useful at the very beginning of an expansion (unless Blizzard decides to release better Jewelcrafting designs in future raid tiers), as raid items are generally better itemised. In the current metagame Jewelcrafting is the most popular profession chosen by players. The reasons for that are a multitude. First, is the character specific bonus of being able to equip 3 special jewelcrafter-only gems (Chimera’s Eye). A Normal red socket would provide 40 of a base stat, but a Chimera’s Eye provides 67 of a base stat. So when you consider 3 sockets being used for these gems, that’s an increase of 27 per socket, therefore 3x27 =81, it is a permanent net increase of 81.<br />
Secondly Jewelcrafting is the only crafting profession to have a daily quest associated with it. Thirdly, It is a great money-maker due to the incredible high demand for gems.<br />
Jewelcrafting uses uncut gems and metal bars as materials. Metal bars can be procured from mining or the Auction House, gems can be prospected from stacks of ore (again through mining or the Auction house).<br />
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<strong>Leatherworking</strong><br />
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For hunters this is currently the second best profession to use. This is because of a Leatherworker-only wrist-enchant that increases Agility by 130. Because there is another wrist enchant that provides 50 Agility, the net gain is 80 Agility. This is on par with all the remaining professions. What makes leatherworking more attractive to hunters, is the ability to craft Armor pieces. Unlike Jewelcrafting, almost every raid tier new patterns are also introduced. Most crafted armor pieces are Bind-On-Equip and can be purchased from other players or the Auction House.<br />
Leatherworking uses mainly leather as materials, generally procured from Skinning or the Auction House.<br />
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<strong>Blacksmithing</strong><br />
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Blacksmithing allows a player to craft Plate Armor and Weapons. The DPS bonus provided is the ability to add a prismatic socket to both wrists and gloves. Considering these should ideally be filled with +40 Agi gems, that is a net increase of 80 Agi, again on par. From a hunters’ perspective being able to craft useable melee weapons is nice, but again only at the beginning of an expansion (the plans introduced with Firelands seem to be an exception to the norm).<br />
Blacksmithing uses metal bars which can be obtained through Mining or the Auction house.<br />
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<strong>Enchanting</strong><br />
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Enchanters create scrolls which can be applied to items to permanently increase a particular stat. The DPS bonus for the enchanter, comes in the form of a +40 ring enchant. So enchanting both rings with +40 Agility gains a net increase of 80 Agility. Enchanting is also a big money-maker, as just like jewelcrafting, whenever a new piece is obtained it will need to be enchanted. Enchanting is one of the more annoying professions to level, as materials can only be procured through the Auction house or by disenchanting old gear.<br />
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<strong>Inscription</strong><br />
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Scribes use herbs to create inks, which in turn are used to create glyphs, which boost certain class abilities, or gear items. As with previous non-armor gear crafting professions these items are often only useful at the beginning of an expansion, with the exception of the Card trinkets which can be best-in-slot for a number of raid tiers within an expansion. Scribes get there DPS bonus through a shoulder enchant which provides 130 Agility. With the rep shoulder enchant providing 50, this is again a net increase of 80 Agility.<br />
Inscription uses primarily herbs as materials, which can be obtained through herbalism or the Auction house.<br />
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<strong>Alchemy</strong><br />
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Alchemists are masters at creating flasks, elixirs and potions, as well as transmuting items into better quality items. They get their +80 Agility bonus from a passive talent called Mixology. Alchemists also get increased duration from their flasks, and increased effects from health and mana potions. Another benefit is the crafting of an Agility trinket, but this is only useful at the beginning of the expansion. <br />
Alchemists use herbs for Flasks, elixirs and potions, and gems and metals for transmuting. Choosing a specialty mastery in either Elixirs (Flasks and Elixirs), potions or transmuting gives a chance to gain additional items when crafting them.<br />
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<strong>Engineering</strong><br />
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Engineers design all sorts of crazy gadgets, both designed to make life easier and harder, often at the same time. From a hunter’s perspective, engineers are able to craft very good head gear, ranged weapons as well as scopes, but as per usual the head gear and weapons are only good early in expansions and will generally get replaced by raid items. Secondly, engineers are able to “tinker” with their gear to add some interesting effects. The Gloves tinker Synapse springs adds 480 Agility for 10 seconds with a one minute cooldown. On the face of it this appears to be a net gain of 80 Agility, however the fact that boss-fight mechanics may force delays in popping it every cooldown means this does not have 100% uptime and makes Engineering a less than ideal profession to choose for hunters looking to get the maximum DPS. The belt tinkers (Invisibility, Speed boosts) can give the player some added survivability. These tinkers and past gadgets have made Engineering a popular PvP profession.<br />
Engineering uses mostly metals as materials, which can be obtained through the AH and through Mining.<br />
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<em>Funfact: Wat’s the difference between Gnomish and Goblin engineers? The Gnomish engineers will design something, and the Goblin engineers will blow it up...</em><br />
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<strong>Tailoring</strong><br />
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Tailoring is the worst profession for hunters. The crafted gear is all cloth and intellect gear, which is of no use to a hunter. But to ensure hunters stay away from tailoring, the tailor-only leg enchants only come in Intellect form and the Swordguard Embroidery (backpiece enchant) provides 1000 Attack power for 15sec. and once again on a cooldown. The difference here is that is a chance effect meaning, the player has no control over its activation.<br />
Tailoring uses cloth as materials which can only be obtained through killing humanoids or the Auction house.<br />
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<strong><em>Profession Tips</em></strong><br />
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1. Before choosing your professions, consider what the purpose of your hunter is. If it is a raiding toon you may want to go with Leatherworking and Jewelcrafting (currently the ideal combo in terms of DPS and usefulness). But if you are are a PvP player then perhaps Engineering should be considered.<br />
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2. If you are considering crafting a piece to upgrade your gear, first consider where any further upgrades may come from. For instance, you may want to craft a pair of boots for your character, but a little research may reveal that boots drop of the first boss in an instance, and is a boss your guild is capable of defeating every weak. Now you must also consider if your guild could be capable of defeating this boss in heroic, making the crafted boots even less worthwhile. Before crafting any gear always check where the best-in-slot items come from.<br />
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3. For help with leveling professions check out www.wowprofessions.com. You’ll find leveling guides on all professions here, be it gathering, crafting or secondary professions.<br />
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4. I would recommend levelling all 4 of the secondary professions. You never know when they come in handy. As in the real world home-made is always cheaper than bought.<br />
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5. Gathering professions, Enchanting and Tailoring should be leveled up as much as possible as your character levels. The same applies if you have a synergy combo such as Skinning/Leatherworking, as you should be able to procure a lot of the materials required on your won without needing the Auction house.Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com1tag:blogger.com,1999:blog-759863395373051681.post-69553018005039852772011-07-13T05:17:00.004+12:002011-07-13T06:58:57.449+12:00The 3 D's (and a Hidden Bonus)To paraphrase The Great <span class="blsp-spelling-error" id="SPELLING_ERROR_0"><span class="blsp-spelling-error" id="SPELLING_ERROR_0">Frostheim</span></span>, regardless of how crappy your tank is, a good hunter should NEVER pull aggro. We should be a blessing to the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_1">mediocre</span> and appreciated by the great. I'd like to take that thinking and now apply it to healers. We have the tools to make any healer thankful there is a hunter in the group , but they're hardly ever used. Let us discuss them now and how they can be applied to make our healers life a little easier. I like to call them the 3 D's.<br /> <br />First is a little used shot called Distraction Shot. It used to be great to team this up with misdirection, but Blizzard put a stop to that quite a while back, and a lot of us have left it in our spell book, collecting dust, only to be pulled out on those rare <span class="blsp-spelling-corrected" id="SPELLING_ERROR_1">occurrences</span> when we are called on to kite. Dust it off, and put it on your action bar again, especially if you dungeon a lot or have a <span class="blsp-spelling-error" id="SPELLING_ERROR_2">failmage</span> in your raid! Eventually someone is going to pull aggro from a mob, and once said mob has killed the offender (<span class="blsp-spelling-error" id="SPELLING_ERROR_3">mages</span>, looking at you) they usually go for the healer. Freezing it works, but there are so many chances for that to go wrong (damn <span class="blsp-spelling-error" id="SPELLING_ERROR_4">mages</span>, you make a hunters life difficult) it's almost a waste of a <span class="blsp-spelling-error" id="SPELLING_ERROR_5">GCD</span> to launch. I go for the distracting shot. First, it'll save your healer quick, <span class="blsp-spelling-corrected" id="SPELLING_ERROR_6">because</span> a hurt hunter is a lot better than a dead healer. Secondly, it gives you more <span class="blsp-spelling-corrected" id="SPELLING_ERROR_7">options</span> to deal with the "rogue mob", such as now placing a trap, or running to the tank, Feign Death, and letting them pick aggro back up. Anyway you look at it, the healer should be <span class="blsp-spelling-error" id="SPELLING_ERROR_8">ok</span> and still breathing, thankful of having a hunter who is on the ball.<br /> <br />Our second D is Deterrence. I personally love this one due to my less than stellar abilities to move away from things that hurt. A good example is during the V&T fight in BOT. After Blackout has been cast, she uses her Devouring Flame, a nasty ability that will toast you a nice shade of black. If you find yourself in a compromising position <span class="blsp-spelling-error" id="SPELLING_ERROR_9">ie</span> right in front of her with your back to a wall (guilty!), run at her and hit <span class="blsp-spelling-corrected" id="SPELLING_ERROR_10">Deterrence</span> for 5 seconds of <span class="blsp-spelling-corrected" id="SPELLING_ERROR_11">snugly</span> protection! Your healer will love the fact that you sacrifice a few points of DPS to save them valuable <span class="blsp-spelling-error" id="SPELLING_ERROR_12">mana</span> they can use on the <span class="blsp-spelling-error" id="SPELLING_ERROR_13">failmage</span> who was standing next to you.<br /><br /> Finally we have <span class="blsp-spelling-corrected" id="SPELLING_ERROR_14">Disengage</span>, another favorite of mine. I lack the ability to turn and run quickly (actually, that has been solved, but that is a later post) so Disengage is my go to. Something about to eat your face and FD is still on <span class="blsp-spelling-error" id="SPELLING_ERROR_15">cooldown</span>? Disengage! Fire under your feet? Disengage! Tank lost aggro and there's a <span class="blsp-spelling-error" id="SPELLING_ERROR_16">mage</span> beside you? <span class="blsp-spelling-corrected" id="SPELLING_ERROR_17">Definitely</span> Disengage! The best way to reduce damage taken is to avoid it all together, and Disengage does that nicely. Word of warning though. Make sure you have something to land on behind you, or the taunting will not end for months (I know this all too well. My guild note for a year was "Likes to jump off cliffs!")<br /> These are my 3 D's, and healers will come to love them if they get hunters who use them. Please use them because we all know that healers need that extra <span class="blsp-spelling-error" id="SPELLING_ERROR_18">mana</span> to help those damn <span class="blsp-spelling-error" id="SPELLING_ERROR_19">mages</span>!<br /><br /> Oh yea, the Bonus! Make your healers extra happy on the <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Neferian</span> fight by swapping out a major glyph with Glyph of Raptor Strike, which reduces damage done by 20% for 5 seconds after using Raptor Strike, perfect for phase 2 on the pillars and the final burn on <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Nef</span> himself. In both cases, you can use your melee abilities at the same time as you use your ranged abilities, so when the warning comes for his crackle, Raptor Strike! The effect is noticeable and helpful.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-759863395373051681.post-41054864626804651322011-07-07T13:42:00.000+12:002011-07-07T13:42:01.903+12:00The past and the future - expanding The Hunter's ArsenalGreetings to you all from the Firelands. I have been extremely busy with my new job, raiding Firelands with my new guild (I got the crossbow of Ryolith, woot!!) and having my mother visit one week and my best friend visiting right now for two weeks, so my spare time for blogging has been at an absolute minimum. I have been seeking to address this by recruiting another writer and it appears I have found my partner in crime - my fellow guildie, and hunter of infamy, Quadilious.<br />
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If you haven't heard of Quad before don't despair and check out his blog <a href="http://quadilious.webs.com/">"The Strange Tale of Quadilious"</a>, especially The Setup page for some amazing videos. I am extremely excited to have Quad join me here at The Hunter's Arsenal and hope that this spells a productive and fruitful future for this blog.<br />
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With this new addition we are currently discussing changes that we will be making. First and foremost the Beginner Guide to Hunters series will continue, so don't worry. Secondly with Quad's expert knowledge of in-game videos, we will be releasing some Firelands boss kill videos very soon - All from the perspective of a hunter. We are also looking at completely redesigning this page, but that is very low on the priority list right now.<br />
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So exciting times are ahead. Once again a huge welcome to Quadilious and I can't wait to read his first post for The Hunter's Arsenal.<br />
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Keep on hunting,<br />
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SerebihmSerebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com0tag:blogger.com,1999:blog-759863395373051681.post-16743753904641642192011-06-23T19:56:00.001+12:002011-06-23T19:57:59.151+12:00Beginner Guide to Hunters - Chapter 3: Understanding Stats<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">We have so far discussed the basic backgrounds of hunters and their talent trees and have mentioned stats on a number of occasions. Stats is a term given to the character attributes. If you open your character panel (C) and click the arrow on the bottom right to see your stat side panel, you'll see what basically makes your character tick. These numeric values is what we are talking about when we talk about stats. The ones that interest us from a hunter's perspective are base stats and ranged stats.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal"><span style="font-family: Arial; font-size: 10pt;">Base stats are the primary stats of all characters. These define our health pool (stamina), mana regeneration (Spirit), and basic damage/healing output (Agility, strength, intellect depending on the class). All base stats except Spirit cannot be reforged. The only primary stat of interest for a hunter is Agility. Agility not only influences our Attack power, but also our critical strike rating.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="font-family: Arial; font-size: 10pt;">1 Agility = 2 Attack Power + 0.552 critical strike rating (0.0031%)</span></div><div class="MsoNormal"><span style="font-family: Arial; font-size: 10pt;"><br />
</span></div><div class="MsoNormal"><span style="font-family: Arial; font-size: 10pt;">It is by far the most useful stat for us, and we should strive to attain as much of it as possible.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">If you scroll down to our ranged stats, you will be greeted by what we term our secondary stats. These would be Hit Rating, Critical Strike rating, Haste and Mastery. These stats also directly influence our DPS output, but not to the degree that Agility does. Secondary stats all have different effects on hunters and their effectiveness can differ from spec to spec. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">The importance of Critical Strike Rating, Haste and mastery differ depending on the hunter spec chosen. </span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="font-family: Arial; font-size: 10pt;"><i>FunFact: Why don't Warriors enchant their weapons with Intellect? Well, because they don't want their weapons to be smarter than they are, of course....</i></span><br />
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<a name='more'></a><span style="font-family: Arial; font-size: 10pt;"> </span><b><span style="font-family: Arial; font-size: 10pt;">Hit Rating</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Hit rating determines our chances that our shots may miss. For almost every DPS class this is the second most important stat behind the classes' respective base stat. However, Hit rating has a cap (which is generally easy to attain), meaning it has a value that if reached, means the character won't miss anymore and any more points in hit rating above this cap are wasted. This is called a hard Cap. For current content the hit cap stands at 8% or 961 for hunters (or 841 for Draenei hunters due to their 1% hit racial bonus). With the release of Cataclysm it was announced that Hit rating would now scale with the release of new content, meaning that with every new raid patch the hit Rating cap would increase. As I just don't have the time to play around on the PTR i cannot confirm or deny this rumour. But in either case you have been warned.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">ProTip: Try to avoid gemming for Hit Rating as you are sacrificing a potential Agility gem for a lesser Hit Rating gem. Use reforging as much as possible to reach the Hit cap, as this way you will be exchanging a lesser stat for a better one. </span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Critical Strike Rating</span></b><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Critical Strike rating determines the percentage of shots critically hit (deal extra critical damage on top of the shots normal damage). The higher your critical strike rating, the higher the chance of your shots doing critical damage (critting). Critical Strike Rating, like Hit Rating also has a Hard Cap, of just over 100% (100.6%). However, Crit also has soft caps which are points of percentages where, if reached, any more points would have less of an impact. These are generally determined by Talents. An example of this is the Talent Careful Aim (30/60% crit chance to Aimed Shot and Steady Shot to targets above 80% health) which introduces a soft cap of 40.6% (if taken 2/2 in Careful Aim) at which point, because of this talent any more Crit will not improve the critical Strike chance of Aimed Shot or Steady Shot on targets above 80%, any further as they would already be at 100.6%. Also consider that not all specs will have the same soft caps. Survival hunters that didn't take Careful Aim for instance, will not have the above mentioned soft cap. Beastmaster hunters that use Improved Kill command will have another soft cap in regards to that talent. Most of these caps, be it soft or hard caps will prove difficult to attain. i will discuss each spec-specific caps when we discuss these specs in-depth.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Haste Rating</span></b><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Haste affects a hunter's attack speed, focus regeneration and cast times. The more haste a hunter has, the quicker he will fire his auto-shot, regenerate focus and the shorter cast times will be. Haste is generally difficult to quantify as its effects on the hunter are multiple. Haste also has caps, often referred to as Plateaus. Haste plateaus are points when a hunter has an amount of haste that allows him to weave an extra Cobra or Steady Shot in his rotation without delaying any of his instant shots. This also means that the importance of haste will differ depending on the amount of haste a hunter has, but more on that shortly. You can read more on haste plateaus on<a href="http://www.warcrafthuntersunion.com/cataclysm-hunter-guides/"> www.warcrafthuntersunion.com</a>.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Mastery Rating</span></b><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Mastery affects the spec specific mastery talent only. The higher the Mastery, the bigger the effect of the mastery talent is. For Survival it increases a hunter's magic damage, for Marksman it increases the proc chance of Wild Quiver (the chance to fire an extra auto shot) and for beastmastery it increases pet damage.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Resilience (PvP only)</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">If rolling a PvP hunter than Resilience becomes probably the second most important statistic. Resilience reduces the chance that you can be critically hit by another player. In PvP survivability is paramount.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Stat Weights</span></b><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">The importance of Critical Strike Rating, Haste and mastery differ depending on the hunter spec chosen. This difference of importance is referred to as stat weight. As mentioned earlier our prime stat Agility is the most preferred stat for hunters meaning it has a higher stat weight than all other stats. Stat weights can change throughout the life of a hunter. Stat weights are influenced by patch nerfs and buffs. Depending on the changes Blizzard may introduce in future patches or expansion the importance of a stat may change. An example of this was haste. In Wrath haste was the least important stat but with class changes introduced in Cataclysm, haste has become much more important.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Stat weights will also change depending on which spec a hunter chooses. All 3 specs place different value on each of the secondary stats. Survival will value haste more than beast mastery for example. And lastly the amount of stats already attained will directly influence stat weights as well. As mentioned earlier any soft and hard caps will generally lower the weight of that stat, whereas approaching a haste plateau will increase the stat weight of haste, but once a haste plateau is reached the stat weight of any further haste will drop until approaching the next haste plateau. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">When trying to understand why a stat is better than another, it is best to consider what effects the stat will have on the hunter, and how much a stat has an effect on abilities. For example critical strike rating affects every single shot a hunter fires as well pet damage. Haste rating does not affect instant shots. Mastery may only affect certain abilites depending on the spec. Although hit rating only reduces your chance to miss, consider what good are any of the other stats if your arrows and pet attacks can't hit the target. So if you are ever wondering why a spec favors one stat over another, have a think about what benefits your spec will gain from each stat.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Increasing your stats</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">In World of Warcraft there are a multitude of ways to improve your stats. First and foremost is an automatic increase each time you level up. The next obvious way is by obtaining better gear. Furthermore stats can be increased by upgrading gear through enchants and gems. Then there's secondary stat manipulation through Reforging and lastly is temporary buffing of stats through spells (called buffs) and consumables such as food, elixirs and potions. We will discuss most of these in-depth later in our guides.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Reforging</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Reforging was introduced with patch 4.0. It allows the player to convert 40% of any one secondary stat (except resilience but including Spirit) into another stat that is not already on the piece of gear you are reforging. For instance if a piece of gear had Haste and Mastery you could reforge 40% of either stat into a stat not on the piece (i.e crit or hit). Here is where stat weights play a major role as you would ideally want to reforge a lesser stat into a more valued one. Consider that reforging each piece will cost you some gold so think carefully about how to best reforge. You should also consider using sites such as askmrrobot.com to help you reforge efficiently. it is best used in conjunction with Femaledwarf.com to reforge using accurate stat weights.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">ProTip: Pursue socket bonuses only if the total Agility + secondary stat including the socket bonus would be higher than the total Agility gained using Red gems. I.e. An item has 1 yellow sockets, 1 blue socket and a socket bonus of 20 Agility. If gemmed with just Agility the bonus received is 80 Agility. If socket bonus is achieved using 1 Agi/crit gem and 1 Agi/hit gem the total bonus is only 60 Agility + 20 crit + 20 hit. 80 Agility is better than 60 Agility + 20 crit + 20 hit. Consider another item again with 2 sockets this time red and yellow and a socket bonus of 20 Agility. Now if we were to achieve the socket bonus using one red Agility gem and one Agi/crit gem we would get 80 Agility + 20 crit rating which is better than just 80 Agility.</span></i><b><span style="font-family: Arial; font-size: 10pt;"></span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div>Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com3tag:blogger.com,1999:blog-759863395373051681.post-24665582916642971552011-06-23T15:35:00.002+12:002011-06-23T16:12:56.677+12:00Progression Raiding with Ultima Ratio<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">As recently posted I have left Khaz'goroth with 4 of my toons and transferred to Icecrown US. I immediately began scouting for guilds, but guilds that needed hunters were hard to come by. I had almost given up hope when a person I met in a PUG suggested I should apply to Ultima Ratio. Ultima Ratio is one of the server's top Alliance guild with 6/13 heroic completed which was well ahead of where I was hoping to land. I had spent the last few weeks farming ZA and ZG to turn my last remaining blues into epics. To be honest I didn't hold much hope when I applied, but nonetheless in the faint chance that my lack of heroic raiding experience and gear level may be overlooked, I put effort into my application. It literally took hours to prepare. I didn't want to leave anything to chance. I wanted to make sure that Ultima Ratio understood that I understood my class and had great raid etiquette, and most importantly that my lack of Cataclysm heroic raiding experience came from a combination of things outside of my control.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
<a name='more'></a></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Well, as it turned out they like my app. I joined Ultima Ratio and have since been invited to a week of raiding. Ultima Ratio cleared both Bastion of Twilight and Blackwing Descent (except Sinestra) with their usual progression of 6 fights on heroic. I was only asked to sit on heroic Valiona and Theralion and heroic Magmaw, staying in on Heroic Halfus, Chimaeron, Atramedes, Maloriak and normal Omnotron, Ascendant Council, Cho'gall and Nefarian.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Initially I wasn't very happy with my performance. I died early on, on heroic Halfus (aggro after a tank dropped), and D/Ced during Ascendant council. Throughout the rest of the fights I was lucky to be middle of the pack at times, mostly near the bottom (but never lowest of the DPS). I did discuss my performance with one of the raid leaders, and he felt that my performance was, although not spectacular, considering the circumstances, quite solid. What circumstances you ask? Well, first of all my gear level was considerably lower than the rest of the groups, with only a 2-piece bonus and still four ZA epic pieces equipped (melee, ranged, shoulder and bracer slots). On top of that I had never done any fights on heroic, and never seen either Nefarian or Cho'gall. I had attempted Atramedes and Ascendant Council but never killed them. I did spend the 2 days after joining UR, prior to raid days, watching all heroic movies multiple times, but theory can only teach you so much. And lastly, I raided both days as Survival (not a negative, just a circumstance). I must say I felt very happy with the fact that I did not die to any particular boss mechanic, even on fights I had never done before, proving that researching fights helps a great deal. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">I did take heart in the fact that both of the Cho'gall attempts I was the top hunter DPS, but that may have more to do with the fact that it is quite Survival friendly (as was heroic Maloriak, another fight I did pretty well on). With 4.2 scheduled for release on the 28th rather than this week, I have the opportunity to test my Marksman skills once more before Firelands hits. I am hoping to improve on my numbers this week.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">I have since changed my main spec to Marksman and spent the last few days practicing shot priorities and strategies on training dummies and ZA runs, with promising results. I must say it was an absolute pleasure to raid with Ultima Ratio. They were extremely professional during raid and have been extremely supportive. I feel like I have gained some level of acceptance already. I was not expecting to receive any gear, so to be rewarded with 3 heroic pieces including (heroic tier chest) and the tier helm (I now have achieved 4-piece bonus) was a huge surprise. At least gear is no longer an excuse for me.</span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="font-family: Arial; font-size: 10pt;">Keep on hunting,</span></div><div class="MsoNormal"><span style="font-family: Arial; font-size: 10pt;"> </span></div><div class="MsoNormal"><span style="font-family: Arial; font-size: 10pt;">Serebihm</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div>Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com0tag:blogger.com,1999:blog-759863395373051681.post-35487898580631011912011-06-18T19:11:00.003+12:002011-06-18T19:18:55.222+12:00Beginner Guide to Hunters - Chapter 2: Talent Tree Basics<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><b><i><span style="font-family: Arial; font-size: 10pt;">Chapter 2 - Azeroth has Talent(trees)</span></i></b></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">In this chapter we will discuss the basics of talent trees, the different talents contained within them, and their effects on the hunter. We will discuss end-game (raiding) talent trees in the spec specific chapters later on in this guide.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Talent trees are the back bone of all classes. Here is where the magic happens, where the decision is made of what kind of player you want to be. A hunter has it a little easier than other classes, in the fact that no matter which specialization of the talent tree a hunter chooses, his primary role within the game usually stays the same. The only thing that changes is how the hunter goes about doing his business.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">At level 10 a new player will receive a talent point. During the leveling process you will obtain more talent points until you reach a total of 41 at level 85. These talent points can then be spent in your talent tree to unlock new abilities or statistical bonuses. Be aware that once you choose a specialization you will be forced to spend at least 31 points in that particular tree before being allowed to branch out into another tree. So for the majority of the leveling process you will be stuck within one and the same talent tree.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">At this point in time a new hunter may decide to simply just go online and look up the best leveling spec around, and if you are a veteran player who knows all about talent trees from other specs then sure go ahead. But if you are new to the game I suggest to spend a little time learning about talent trees yourself and let the game decide for you. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
<a name='more'></a></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">When you first gain a talent point you can press N to open up your talent tree window at which point you should be greeted with the summary window. Here you can see the three different specs available to choose from, their primary role within the game and its mastery bonus (more on this in the stats chapter). For a hunter every single spec is a competent leveling spec, with Beast mastery and Marksman often preferred. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">When spending points within the talent tree there are a number of limitations that will influence your decision. First, you must start at the top of the tree and work your way sequentially down the tiers. Secondly, unlocking new tiers is limited to the amount of points already spend. For instance to unlock the second tier of talents you need to have spent at least 5 points in the first, but to unlock the third tier you need to have spent a total of 10 points in either tier one or two. All talent trees have 7 tiers, with the seventh being a single final ability that defines the spec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Once talent points are spent and learned, it costs gold at the class trainer to make changes, and to make changes you will have to start from scratch. So be careful in making your choices as mistakes can end up being costly ones.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">When deciding on which spec to choose, a new player must consider all advantages and disadvantages of the spec. As mentioned earlier all 3 specs are designed to be DPS specs as that is the hunters primary focus, but the 3 specs do go about it in different ways. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">The different specs</span></b><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Beast Mastery, as the name implies, is all about your pet. Most talents in this tree are about improving your companion and less about the hunter. This is fantastic for leveling as you can have your pet do all the dirty work for you. However its strength is also its biggest weakness. Should the pet die the hunter will lose almost half of his damage output and be left very vulnerable. This spec is very much a double-edged sword, and remains such even in end-game content.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Marksmanship on the other hand, is all about improving the hunter's physical damage output. It is an extremely effective single target DPS spec, capable of dealing a lot of damage very quickly. For leveling in particular it is a popular spec as it is capable of killing mobs with only 1-2 shots. Marksmanship, with its heavy reliance on Steady Shot and the long cast time Aimed Shot, is the least effective when it comes to movement heavy fights. It's shot rotation is also the most complex of the 3 specs.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Survival is the final spec and it too, is all about improving the hunter. Again as the name implies it does so not just by buffing the damage but also the hunters survivability and utility through use of traps and other means. Survival is also the best AoE spec of the 3. it is the least popular of the specs in terms of leveling, because of its tendency to generate a lot of threat, meaning mobs are likely to go after the hunter rather than his pet. It, is however a very popular end-game spec, as it is extremely competent in all raid situations.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Choosing talents</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">So we have decided on a spec and it is time to spend our hard earned talent points. When spending talent points we have to consider what is best for the character and what will make leveling easier. Also consider that there 3 ways to level and each would require a different build, the 3 ways being Questing, Dungeons and PvP (there is a 4th way with Archaeology but seriously). </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">When choosing questing as your way to level you will want to find talents increase your damage output, but also talents that may help your or your pets survivability. Hunters are very capable of taking on Group quests on their own if talented properly. Questing is by far the most lenient way to level in terms of forgiveness towards the talents.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Dungeons are instances which contain difficult groups of mobs and boss fights designed to introduce the player to what it will be like once at end-game content. it will introduce all sorts of different fight mechanics as well as introduce players to fulfilling their class's particular role in a group environment. That means for a hunter it is the role of DPS and Crowd Controller. If the player chooses to level up through dungeon runs, all talents should be chosen with increasing damage output in mind. Only if no DPS increasing talents are available and more points are needed to unlock the next tier, should a survivability or utility talent be chosen.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">If the player would like to level up through PvP then a certain balance is required between damage, survivability and utility. Because not only will a hunter be dealing damage in a PvP environment but also must he survive long enough to do this and be able to control the damage or healing output of his target. Ideally a hunter would choose either Marksman or Survival as a PvP leveling spec as only those two provide a good balance of Damage, utility and Survivability, with Survival providing it's utility and Survivability bonuses a lot earlier in the tree than Marksman.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">So finally lets have a look at all the different talents available.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Beastmastery overview</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><u><span style="font-family: Arial; font-size: 10pt;">Tier 1</span></u></i><i><span style="font-family: Arial; font-size: 10pt;"></span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Improved Kill Command </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Increase the critical strike chance of your Kill Command by 5/10%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">This talent is a staple of the Beastmaster tree with Kill Command being the signature ability. DPS increasing talent. </span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">One With Nature</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Increases the attack power bonus of your Aspect of the Hawk by 10/20/30%, and increases the amount of focus restored by your Aspect of the Fox by 1/2/3.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Used by all endgame specs. DPS increasing talent. Useful in all situations.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Bestial Discipline </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Increases the Focus regeneration of your pets by 10/20/30%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Used in Beastmaster and Marksman endgame specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 2</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Pathfinding </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2 </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8% and increases your speed while mounted by 5/10%, The mounted movement speed increase does not stack with other effects.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Useful leveling talent only. Quicker movement makes leveling faster.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Spirit Bond </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - While your pet is active, you and your pet will regenerate 1/2% of total health every 10 sec., and increases healing done to you and your pet by 5/10%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">This talent can be useful for leveling if you find you and your pet are dying to quick. Not really used in endgame raiding. Survivability talent. Also commonly used for Solo Pet Tanking specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Frenzy</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Your pet gains 2/4/6% attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Staple for Beastmaster and Marksman Raiding specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Improved Mend Pet </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Gives the Mend Pet ability a 25/50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Survivability talent. A weak talent with situational use only. Popular in Solo Pet Tanking specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 3</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Cobra Strikes </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - You have a 5/10/15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Staple for Beastmaster raid specs. Useful for leveling and PvP also.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Fervor </span></i></b><span style="font-family: Arial; font-size: 10pt;">- 2 min cooldown</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Instantly restores 50 Focus to you and your pet.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Special ability. Increases DPS. Allround useful.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Focus Fire </span></i></b><span style="font-family: Arial; font-size: 10pt;">- 15 sec cooldown</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Consumes your pet's Frenzy Effect stack, restoring 4 Focus to your pet and increasing your ranged haste by 3% for each Frenzy Effect stack consumed. Lasts for 15 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Special Ability. Increases DPS. Allround useful.</span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 4</span></i></u></div><div class="MsoNormal"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Longevity</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10/20/30%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Beastmaster raiding staple. Must have in any spec using Bestial Wrath.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Killing Streak </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - When you score two Kill Command critical hits in a row, your third will deal 10/20% more damage and have its cost reduced by 10 focus.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Again great synergy with BM signature ability Kill Command. Less important for leveling though.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 5</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Crouching Tiger, Hidden Chimera</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Whenever you are hit by a melee attack, the cooldown of your Disengage is instantly reduced by 2/4 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by 4/8 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- These effects have a 2 sec cooldown.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Survivability talent. Definitely designed with PvP in mind. </span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Bestial Wrath </span></i></b><span style="font-family: Arial; font-size: 10pt;">- 100 yd range - 2 min cooldown</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Send your pet into a rage causing 20% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Special Ability. Besides Kill Command, probably the ability that defines Beastmastery. If building a beastmaster spec this is a must have. Useful in all aspects of play be it raiding, leveling, PvP, etc.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Ferocious Inspiration </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Passive</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - All party and raid members have all damage increased by 3% within 100 yards of your pet.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. This is the trees raid buff. Therefore a must have in raid specs. Less important in leveling and PvP but still useful.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 6</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Kindred Spirits </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Increases you and your pets maximum focus by 5/10.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. A solid talent useful in all spec scenarios.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">The Beast Within</span></i></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;"> </span></i></b><span style="font-family: Arial; font-size: 10pt;">- While your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing the focus cost of all shots and abilities by 50% for 10 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">This talent goes hand in hand with Bestial Wrath and should be considered as useful. DPS increasing talent.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Invigoration</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - When your pet scores a critical hit with a Basic Attack, you instantly regenerate 3/6 focus.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Popular in raid specs. Not essential in leveling or PvP.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 7</span></i></u></div><div class="MsoNormal"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Beast Mastery </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Passive</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. makes your pets significantly superior to all other spec pets. If building a BM spec, this is what you build towards.</span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Marksmanship overview</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 1</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Go for the Throat</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- Your ranged auto-shot critical hits cause your pet to generate 10 Focus.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Used in all raid specs. Not essential in leveling situations.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Efficiency </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- Reduces the focus cost of your Arcane Shot by 3, and your Explosive Shot and Chimera Shot by 6.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Solid talent in a world where focus management is paramount. Staple for almost all raid specs and leveling specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Rapid Killing </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - After killing an opponent that yields experience or honor, your next Aimed Shot, Steady Shot or Cobra Shot causes 10% additional damage. lasts 20 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Useful for leveling where mobs are killed in quick succession. Optional for raiding specs as its usefulness would be primarily for Trash groups.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;"><u>Tier 2</u><br style="mso-special-character: line-break;" /> <br style="mso-special-character: line-break;" /> </span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Sic 'Em </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - When you critcally hit with your Arcane Shot, Aimed Shot or Explosive Shot the focus cost of your Pet's next basic attack is reduced by 50/100% for 12 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Much better talent than one might expect. Popular in almost all raid specs. less important in leveling specs but still useful.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Improved Steady Shot </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - When you Steady Shot twice in a row, your ranged attack speed will be increased by 5/10/15% for 8 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">One of the most important talents for MM raid specs. DPS increasing talent.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Careful Aim </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 30/60% on targets who are above 80% health.(90% after 4.2)</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Very good raid talent. Will be slightly nerfed in 4.2, enough for Survival and BM to consider using a different talent, but still must have for MM raid specs. Not very good for leveling where mobs stay above 80% for less than a second.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;"><u>Tier 3</u> </span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Silencing Shot </span></i></b><span style="font-family: Arial; font-size: 10pt;">- 35 Focus - 20 sec cooldown</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - A shot that silences the target and interrupts spellcasting for 3 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Utility talent. Popular in raid and PvP specs. Also useful in leveling specs but not essential.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Concussive Barrage </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Your successful Chimera Shot and Multi Shot attacks have a 50/100% chance to daze the target for 4 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Utility talent. Ideal for leveling and farming. Also useful in PvP. Less popular in raid specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Piercing Shots </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt over 8 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Solid MM talent. </span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 4</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Bombardment</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - When you critically hit with your Multi-Shot your next Multi-Shot's focus cost will be reduced by 25/50%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Popular in MM raid specs to improve AoE capabilities. Also useful in leveling and PvP, but considered optional for all.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Trueshot Aura</span></i></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;"> </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Increases the attack power of party and raid members within 100 yards by 10%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. THis is the MM raid buff. Useful if not already provided in raid. </span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Termination</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Your Steady Shot and Cobra Shot abilities grant an additional 3/6 Focus when dealt on targets at or below 25%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Optional in MM raid specs. Not that useful in leveling specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Resistance is Futile </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - When your marked target attempts to run, flee or move, you have a 4/8% chance to cause your next Kill Command on the marked target within 8 sec to refund the focus cost.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Optional in MM raid specs. Useful for leveling and PvP.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 5</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Rapid Recuperation </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - You gain 6/12 focus every 3 sec while under the effect of Rapid Fire, and you gain 25 Focus instantly when you gain Rapid killing.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Really amplifies Rapid Fire phases. Very good in raid environments.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Master Marksman </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - You have a 20/40/60% chance when you Steady Shot to gain the Master Marksman effect lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. MM raid staple. </span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Readiness</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - 3 min cooldown</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - When activated, this ability immediately finishes the cooldown on all Hunter abilities.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Special Ability. DPS increasing talent. Very good MM talent in all situations. Must have if building MM spec, regardless of purpose.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 6</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Posthaste</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Reduces the cooldown of your Rapid Fire by 1 min, and your movement speed is increased by 15% for 4 sec after you use Disengage.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Very strong raid and PvP talent. Also useful in leveling situations.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Marked for Death </span></i></b><span style="font-family: Arial; font-size: 10pt;">- Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply the Marked for Death effect. Marked for Death is the same as Hunter's Mark but undispellable, does not restrict stealth or invisibility and lasts 15 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Utility talent. Often used in raid specs, but really just optional. Not very good on single target fights but exceptional on trash groups and target switching fights as well as PvP.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 7</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Chimera Shot </span></i></b><span style="font-family: Arial; font-size: 10pt;">- 50 Focus - 10 sec cooldown</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - An instant shot that causes ranged weapon damage plus 1620, refreshing the duration of your Serpent Sting and healing you for 5% of your total health.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Signature Ability. Big damage, enough said.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10pt;">Survival overview</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 1</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Hunter vs. Wild</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Increases your total Stamina by 5/10/15%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Survivability talent. Very popular in PvP builds and leveling builds. Optional talent for raid builds.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Pathing</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- Increases ranged haste by 1/2/3%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Must have in all raid builds. Very good for all purposes.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Improved Serpent Sting</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- Your Serpent Sting also does instant damage equal to 15/30% of its total periodic effect.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- Also increases the periodic critical strike chance of your Serpent Sting by 5/10%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Strong for Survival builds, but better options are available for MM or BM specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 2</span></i></u><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Survival Tactics</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- Reduces the chance that your trap spells will be resisted by 4%, and reduces the cooldown of your Disengage ability by 4 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Survivability talent. Vey useful for PvP and leveling specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Trap Mastery</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Ice Trap and Freezing Trap - Increases the duration by 30%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 30%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Snake Trap - Increases the number of snakes summoned by 6.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Allround talent. Very strong in any situation. Should be taken in any Survival spec.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Entrapment </span></i></b><span style="font-family: Arial; font-size: 10pt;">-<b><i> </i></b>Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- When your Ice Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2/4 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Utility talent. Useful for raid specs. Very good for PvP and leveling specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Point of No Escape</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- Increases the ranged critical strike chance of all of your attacks on targets affected by your Ice Trap and Freezing Trap by 3/6%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Optional for raid specs. useful for PvP.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 3</span></i></u><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Thrill of the Hunt</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- You have a 5/10/15% chance when you use Arcane Shot, Explosive Shot or Black Arrow to instantly regain 40% of the base focus cost of the shot.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Survival raid staple.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Counterattack</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Melee Range - 5 sec cooldown</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- A strike that becomes active after parrying an opponent's attack. This attack deals AP*0.2+320 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Special Ability. PvP Talent. May have some use when leveling.</span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Lock and Load</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- You have a 50/100% chance when you trap a target with Freezing Trap or Ice Trap to cause your next 2 Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cooldown. Effect lasts for 12 sec. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Goes hand in hand with Signature Shot (Explosive Shot). Should always be taken when building a Survival spec.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 4</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Resourcefulness</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Reduces the cooldown of all traps and Black Arrow by 2/4/6 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Average talent, mostly used because nothing better is available in raid specs. Very useful in PvP situations however.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Mirrored Blades</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - When attacked by a spell while in Deterrence, you have a 50/100% chance to reflect it back at the attacker.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Survivability talent. Very good PvP talent. less important in leveling specs. Unused in raiding specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">T.N.T. </span></i></b><span style="font-family: Arial; font-size: 10pt;">-<b><i> </i></b>Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - When you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow you have a 6/12% chance to trigger Lock and Load.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Same importance as Lock and Load.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 5</span></i></u><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Toxicology</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Increases the periodic critical damage of your Serpent Sting and Black Arrow by 50/100%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Due to Serpent Sting's importance in survival specs, this is a strong talent for Survival builds.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Wyvern Sting </span></i></b><span style="font-family: Arial; font-size: 10pt;">-<b><i> </i></b>10 Focus - 1 min cooldown</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2736 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Utility and DPS increasing talent. Very good in PvP and leveling situations. Gives extra CC ability in raid environment.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Noxious Stings</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Increases your ranged damage done on targets afflicted by your Serpent Sting by 5/10%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 25/50% of the duration remaining.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Utility and DPS increasing talent. Goes hand in hand with Wyvern Sting. Also very strong in raid environment with Serpent Sting component.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Hunting Party</span></i></b><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Increases your total Agility by an additional 2%, and increases the Ranged and Melee Attack Speed of all party and raid members by 10%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. Survival raid buff. Must have in Survival raid specs, but also good in leveling and PvP specs.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><u><i><span style="font-family: Arial; font-size: 10pt;">Tier 6</span></i></u></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Sniper Training</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/3</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Increases the critical strike chance of your Kill Shot ability by 5/10/15%, and after remaining stationary for 6 sec, your Steady Shot and Cobra Shot deal 2/4/6% more damage for 15 sec.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. A staple in all Survival specs.</span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Serpent Spread</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - Rank 0/2</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">- Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">DPS increasing talent. This is a very strong AoE talent, that turns Survival into one of the best AoE specs around. Very good in raid and leveling situations, less so in PvP.</span></i><span style="font-family: Arial; font-size: 10pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;"><u>Tier 7</u> </span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10pt;">Black Arrow</span></i></b><span style="font-family: Arial; font-size: 10pt;"> - 35 Focus - 30 sec cooldown</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;"> - Fires a Black Arrow at the target, dealing 2035 Shadow damage over 15 sec. Black Arrow shares a cooldown with other Fire Trap spells. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10pt;">Special Ability. A somewhat weak talent in my opinion, but it will get buffed in 4.2 making it a must have in raid specs. With its potential to proc LnL (through previous talent) it becomes much more important.</span></i><span style="font-family: Arial; font-size: 10pt;"> </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">There will be more on specs, specifically raiding and end-game specs in a later chapter. But now that we understand the basics of Talent trees join us again next time when we disect everything you need to know about statistics.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div>Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com3tag:blogger.com,1999:blog-759863395373051681.post-36566164877770311822011-06-10T13:49:00.000+12:002011-06-10T13:49:36.693+12:00Beginner Guide to Hunters - Chapter 1: Factions and Races<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style>
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<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Factions and Races</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">We now understand enough about the role of hunters to dive into creating one. When rolling (term given to the process of character creation) a new hunter, the first choice we must make is which side to choose: Will you choose the Alliance, or will you fight for the Horde. If you have never played any Warcraft games then this choice becomes trivial as there is no good or evil side from a gameplay point of view, although anyone who has played will probably argue that point.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">Once we've decided on a faction we must choose a race. All but the gnomes of the Alliance can be hunters. The choice of race can be based on two factors: The look of the character and the racial bonuses the race provides. THis is to say that if you don't care about which race gives which bonus then go ahead and pick the one that looks the coolest to you. But if you are interested in racial bonuses and which race may statistically do more damage than the other in a given situation, then read on as we go through each race one by one and look at the racials that really benefit a hunters' DPS. I will not discuss racials that improve professions or give defensive bonuses (such as resistances). Note that the list of racials posted below the discussion was directly taken from WoWwiki.com, so please if any info is wrong let me know and I shall correct it.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;"></span></div><a name='more'></a><br />
<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Alliance - Worgen</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">Worgens were only introduced with the release of Cataclysm. They are a race of Werewolves who hail from the kingdom of Gilneas. Worgens have by far the best racial DPS bonus on the side of the Alliance, increasing a characters critical strike rating by 1%. On top of that they also gain a racial ability called Darkflight, which increases their movement speed by 15% for 10 seconds. This is extremely handy for hunters interested in Raiding or PvP allowing players to quickly move away from enemies or out of bad stuff on the ground. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Darkflight] : Activates your true form, increasing movement speed by 40% for 10 sec. 3 minute cooldown.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Viciousness] : Increases critical strike chance by 1%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Aberration] : Shadow and Nature Resistance (1 point per level) since Cataclysm. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Flayer]<span style="mso-spacerun: yes;"> </span>: Skinning skill increased by 15</span><span style="font-family: Arial; font-size: 10.0pt; mso-ansi-language: EN-NZ;"> </span><span style="font-family: Arial; font-size: 10.0pt;">and increases skinning speed. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Two Forms] : Turn into your currently inactive form. 1.5 sec cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Running Wild] : Drop to all fours to run as fast as a wild animal. Serves as the worgen "mount". </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Alliance - Dwarf</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">The dwarves of Ironforge and Dun Morogh were for a long time considered the best choice for hunters from a DPS point of view, that was until Worgens came around. Those stunty little buggers now have to settle for no.2 (or arguably no.3) on the list. Their racial DPS bonus is also a 1% increase to Critical strike rating, but only whilst having a gun equipped. They get nada, zip, zilch, null,zero, nothing (you get the picture) when equipping bows or crossbows. Their second useful racial is Stoneform which is a self-debuff remover (but not all), which can be useful in raids and PvP.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Stoneform] : Activate to remove poison, disease, and bleed effects; +10% Armor; Lasts 8 seconds. 2 minute cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Gun Specialization] : increases chance to critically hit with Guns by 1%. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;"><span style="mso-spacerun: yes;"> </span>[Mace Specialization] : Increases expertise with maces and two-handed maces by 3. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Frost Resistance] : Frost Resistance (1 point per level) since Cataclysm.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;"><span style="mso-spacerun: yes;"> </span>[Explorer] : 15 point skill bonus to Archaeology and allows faster surveying of sites.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Alliance - Draenei</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">The Draenei (often termed Spacegoats or Tentacleface for their appearance) were once the second best choice (if not the best) for a hunter race, all due to their 1% hit rating provided not only to themselves but anyone else in their group. This was because Hit Rating is a hunters second best friend (behind Agility), and was once not as easy to obtain as it is now. But with the introduction of Worgens and Reforging (explained in a later chapter), the Draenei have lost a little of their shine. The only other racial ability of note is a heal over time spell (HoT) called Gift of the Naaru, which can be useful in both PvP and PvE.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Gift of the Naaru] : Heals the target for 20% of their total health over 15 sec. 3 minute cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Heroic Presence] : Increases chance to hit with all spells and attacks by 1%. No longer affects nearby allies as of Cataclysm.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Gemcutting] : 5 point skill bonus to Jewelcrafting (note, this also raises the cap by 5 at each level of jewelcrafting). </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Shadow Resistance] : Shadow Resistance (1 point per level) since Cataclysm. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10.0pt;">Tip: If you decide to roll a Draenei hunter, you may want to consider rolling a female as they are much more pleasant to the eye. Although that tail......</span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Alliance - Human</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">The unimpressive and quite average humans have no DPS increasing racials in terms of hunters. The only desirable racials are "Every Man for himself", a Crowd Control Breaker useful mostly in PvP and the odd Raid situation, and Diplomacy (how ironic), the ability to gain Reputation faster than other races, which comes in handy for leveling and questing.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Every Man for Himself] : Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects, 2 minute cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Diplomacy] : Reputation gains increased by 10%. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[The Human Spirit]<span style="mso-spacerun: yes;"> </span>: Increase spirit by 3%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Mace Specialization] : Increases expertise with maces and two-handed maces by 3. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Sword Specialization] : Increases expertise with swords and two-handed swords by 3. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Alliance - Night Elves</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">Like humans, the Night elves of Teldrassil have no DPS increasing racials, as much as fantasy history would have suggested otherwise. Their only racial of use for hunters is the ability to Shadowmeld, which is enter a state of stealth where the hunter will lose all aggro from the target he's killing. This has some use in Raids and whilst questing to avoid certain death. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Shadowmeld] : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect, 2 minute cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Quickness] : Reduces the chance that melee and ranged attackers will hit you by 2%. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Wisp Spirit] : Transform into a wisp upon death, increasing speed by 75%. (As opposed to 50% increase of other races) </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Elusivesness] : Reduces the chance enemies have to detect you while Shadowmelded or Stealthed and increases your speed while stealthed by 5%. Faster stealthed speed added in Cataclysm. (Rogue and Druid only)</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Nature Resistance] : Reduces the chance you will be hit by Nature spells by 2%. Changed to Nature Resistance (1 point per level) since Cataclysm. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10.0pt;">Fun Fact: Dwarven and Night elf hunters hate each other. This hatred is caused by Dwarven jealousy of Night Elf grace and height. Dwarves have been very vocal about their dislike of Night elves, suggesting they should join the Horde and claiming overall Dwarven superiority in all aspects of huntering. Night Elves have responded by turning Worgen and actually becoming better than Dwarves but also causing a near extinction of Night Elf hunters. The Draenei have claimed Neutrality in this squabble. And human hunters? Well you have to find one first.</span></i><span style="font-family: Arial; font-size: 10.0pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Horde - Orc</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">Orcs are the king of all hunters (how that happened I don't know). They have two racial abilities to entice you to play an Orc hunter. Firstly is Blood Fury, an enrage that temporarily increases your damage output. Second is the racial that increases pet damage output, in other words, an Orc pet will do more damage than other pets. These two racials make orcs the highest DPS hunters in the game. Lucky buggers!</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Blood Fury] : Activate to increase attack power and spell damage by an amount based on level/class for 15 seconds. 2 minute cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Hardiness] : Reduces duration of stun effects by 15%. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Command] : Damage done by Death Knight, Hunter, Shaman and Warlock pets increased by 5%. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Axe Specialization] : Expertise with Fist Weapons, One- and Two-handed Axes increased by 5. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Horde - Troll</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">Trolls also have two DPS increasing racials. Their first is a 1% critical strike rating increase when using a Bow. This is slightly better than the Dwarf bonus to guns, but only because there are currently more endgame Bows than guns in current content. Their second racial is Berserk, which provides a temporary increase to attack and cast speed. These two talents make trolls still considered the second best hunters in terms of DPS output behind Orcs.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Berserking] : Activate to increase attack and casting speed by 20% for 10 seconds. 3 minute cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Regeneration] : Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Beast Slaying] : 5% damage bonus when fighting against Beasts.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Throwing Specialization] : Increases chance to critically hit with Throwing Weapon by 1%. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Bow Specialization] : Increase Bow critical strike chance by 1%. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Da Voodoo Shuffle] : Reduces the duration of all movement impairing effects by 15%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Horde - Goblin</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">Like Trolls and Orcs, Goblins have 2 racials that increase DPS. The first and most important is a permanent 1% increase to haste. The second is the ability to, on occasion, fire a rocket. The DPS increase from this ability is minimal but a DPS increase nonetheless. Goblins also have a Rocketjump ability, which can have some usefullness in certain Raid, questing and PvP situations.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Rocket Jump] : Activates your rocket belt to jump forward. 2 minute cooldown, shared with Rocket Barrage.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Rocket Barrage] : Launches your belt rockets at an enemy, dealing X-Y fire damage. (24-30 at level 1; 1654-2020 at level 80). 2 min. cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Time is Money]<span style="mso-spacerun: yes;"> </span>: Cash in on a 1% increase to attack and casting speed. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Best Deals Anywhere]<span style="mso-spacerun: yes;"> </span>: Always receive the best discount regardless of faction standing. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Pack Hobgoblin] : Calls in your personal servant, allowing you bank access for 1 min. 30 minute cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Better Living through Chemistry]<span style="mso-spacerun: yes;"> </span>: Alchemy skill increased by 15 (and you gain bonuses for healing/mana potions you made; 25% more mana/hp from potions). </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Horde - Blood Elf</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">The first of the not-so-good Horde hunters. Besides claiming to be really, really, ridiculously good looking, Blood elves have the ability to instantly restore some of their resources (mana, energy, focus, etc). This provides a minor increase to DPS. The same talent also provides a Silence, which has some uses on Raid trash and in PvP.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Arcane Torrent] : Activate to silence all enemies within 8 yards for 2 seconds. In addition, you gain 15 Energy, 15 Runic Power or 6% Mana. 2 min. cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Arcane Affinity] : 10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting). </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Magic Resistance] : Arcane Resistance (1 point per level) since Cataclysm. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Horde - Tauren</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">Tauren have a minor AoE stun ability in War stomp, plus a minor health increase. From a hunter's point of view, that is it. I mean seriously, what did you expect? They are 2-legged cows.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[War Stomp] : Activate to stun opponents - Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Endurance] : Base health increased by 5%.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Cultivation] : Adds a 15 point skill bonus to Herbalism as well as increases the speed you can gather herbs. (Note, this also raises the cap by 15 at each level of herbalism). Faster gathering speed added in Cataclysm. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Nature Resistance] : Nature Resistance (1 point per level) since Cataclysm. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">Horde - Undead</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">The newest member of the Horde hunter family unfortunately has no DPS increasing talents. Their only racial of note is the ability to cleanse themselves of certain debuffs and Crowd controls, but not all.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Will of the Forsaken] : Removes any Charm, Fear and Sleep effect. 2 minute cooldown. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Cannibalize] : When activated, regenerates 7% of total health and mana every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect. (Mana aspect added in Cataclysm.) </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Underwater Breathing] : Underwater breath lasts 233% longer than normal. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">[Shadow Resistance] : Shadow Resistance (1 point per level) since Cataclysm. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10.0pt;">Fun Fact: Blizzard decided to give Horde races better racials to entice players to play Horde due to numerous other racial defficiencies. Blizzard realised that no one would want to play a race of hideous creatures suffering from slight retardation (Orc), a race of smelly, decomposing matter, with various Body parts missing (Undead),<span style="mso-spacerun: yes;"> </span>a<span style="mso-spacerun: yes;"> </span>bunch of sexually disoriented self-proclaimed pretty boys (blood elves), a magically transformed group of formerly domesticated farm animals (Taurens) and a shamanistic race of skinny hunchbacks with teething problems and a severe speech impediment (Trolls). Goblins are the only respected Horde race, their allegiance to the Horde often questioned. It is believed they only joined the Horde to avoid a beating from the Orcs.</span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">A new baby hunter</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">Once we have decided on a faction, a race, a look and a name we can now create our baby hunter. The area in the world that you start your adventures in will depend on the race you chose. The starting areas are designed to guide you through the world with ease and familiarise yourself with the game mechanics, the world and your chosen class. When leveling, I would suggest to read every new ability you or your pet learn and try it out to see its effects in the game world. This, I believe is the only way to truly familiarise yourself with all that is available to you.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">From level 1-10 you will learn about the basics of World of Warcraft and your class. Then things become slightly more interesting and complex with the introduction of Talents and talent trees at level 10, which we will discuss in the next chapter.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10.0pt;">ProTip: Gnomes are perfect target practice for hunters...</span></i></div><div class="MsoNormal"><br />
</div>Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com1tag:blogger.com,1999:blog-759863395373051681.post-71947054043484692572011-06-10T13:18:00.000+12:002011-06-10T13:18:44.747+12:00Beginner Guide to Hunters - Introduction<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style>
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<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><i><span style="font-family: Arial; font-size: 10.0pt;">Introduction</span></i></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">About this guide</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">Hunters are arguably the most represented and loved class in not just World of Warcraft, but also the blog-o-sphere. So I have decided to write this guide to give a complete overview of the class, with hints and tips useful for newbies and experts alike.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">This guide has been written with all kinds of players in mind. We will start at the beginning of a hunter's lifecycle and finish at the end. If you are looking for boss strategy or questing guides this is not the guide for you. In this guide we will talk about creating a new hunter, hunter attributes,the different talent trees, pets, leveling and raiding builds and so much more. We will look in-depth at the different statistics and their effects on hunters. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">This guide will also contain humorous snippets and opinions. Please consider that these are for amusement, and that 95% of the opinions contained within are mine, and not necessarily of other bloggers. So without further adieu, lets dive right in and start at the beginning.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;"></span></b></div><a name='more'></a><br />
<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><b><span style="font-family: Arial; font-size: 10.0pt;">What is a hunter</span></b></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">Before we can dive in and create our hunter we need to find out what a hunter is. The hunter class is what I would call a damage/support class. It is an extremely efficient ranged damage dealer, able to pump out competitive DPS (damage per second). But what is often overlooked is a hunters' incredible versatility, being also a very efficient Crowd Controller (by use of traps and other abilities) and one of only 2 classes proficient at Threat Direction. Recent changes to the hunter class, have now also turned the hunter into a secondary buff/debuff class (buffing means improving friendly targets attributes, debuffing means decreasing enemy attributes).</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">For all its strengths the hunter class has one glaring weakness - it is extremely weak when in melee range, both from a PvP (Player<span style="mso-spacerun: yes;"> </span>vs Player) or PvE (Player vs Environment) point of view. Hunters have a "Minimum Range" requirement which means when in melee range (less then 5 yards away from target) our ranged weapons won't work. But don't despair. The hunter has abilities to gain distance quickly and to to slow targets enough to be able to escape.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10.0pt;">ProTip: What to do when stun-locked by a rogue? Die gracefully.....</span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">As mentioned before, the hunter is a ranged class. This means we primarily use ranged weapons to deal our damage, in particular Bows, guns and crossbows. No pistols yet but we are hopeful. A hunter can equip melee weapons, both one-handed and 2-handed (except maces) but these are merely for show or, to use a WoW term, "stat-sticks" which is to say the only benefit a hunter gets is the stats of the weapon. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10.0pt;">FunFact: Guns don't kill people. Hunters kill people. Although a gun certainly helps.....</span></i><span style="font-family: Arial; font-size: 10.0pt;"></span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10.0pt;">And lastly the hunter is a pet class. That is to say hunters, just like warlocks and certain mage and death knight specs, can summon an ally to help their cause. What sets hunters apart from the other pet classes is that hunter pets are more personal. Hunters have to actually go out into the wild and tame their wild beasts. They can name them, feed them (until recently mandatory to improve pet happiness), make them do tricks (only certain pets), make them fight for you or abandon them if you don't like them anymore. A hunter's pet is almost as much a part of the hunter as the hunter itself. Without it a hunter will do considerably less damage, lose the pet specific buffs and just in general be worse off. I will talk more about hunter pets in another chapter.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><i><span style="font-family: Arial; font-size: 10.0pt;">FunFact: They say a hunter and his pet share a special bond. How special is at the private discretion of the hunter....</span></i></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal"><span style="font-family: Arial; font-size: 10pt;">Join me again for Chapter 1 of the Beginner Guide to Hunters. </span></div>Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com0tag:blogger.com,1999:blog-759863395373051681.post-24785936418888734262011-06-04T22:27:00.000+12:002011-06-04T22:27:55.420+12:00Bye Bye Khaz'goroth, Hello IcecrownIt is done. Serebihm has transferred to Icecrown. This comes on the back of one of my previous posts about looking for a new guild. Well, I've had some feedback and decided to make the move, regardless of what happens. I can only raid at US times so it makes sense to move to a US server. Now comes the hard part: Deciding on the guild I've had interest from Horde guilds to but, Faction changing 5 toons (well at least 3 to support Serebihm) can be costly when combined with Server transfer fees. At this point there's no reason to rush. I am still 2 weeks away from starting my new job, plus a visit from my mother for a week so I have 2 options. Find a guild now and have 2 weeks to get to know them before taking a week break, or wait 3-4 weeks and then get stuck in. So at least I've narrowed it down to a server. Any Icecrown guilds interest in getting a dedicated raider, Horde or Alliance, drop me a line at thehuntersarsenal@gmail.com.<br />
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Keep on hunting, and maybe seeing you soon,<br />
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SerebihmSerebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com0tag:blogger.com,1999:blog-759863395373051681.post-46734225324452213552011-06-03T08:59:00.001+12:002011-06-03T09:01:30.965+12:00The kind of hunters I hateI am angry right now. Really angry I probably shouldn't be writing in this state, but to hell with it, I need to vent. I've just come out of a Zul'Aman pug. It was a run in progress as per usual, the pull right before the bear boss. So the rogue sets out sap one target, and good hunter that I am proceed to trap a second mob, leaving us the two trolls on the bear to kill. Then as the mobs charge toward us, realisation sets in: the tank is afk at the entrance. I feign death the druid healer shadowmelds, the rogue vanishes and the shadowpriest takes a death. I apologise to all saying I should have made sure to check that tank was there. We run back and I jokingly say that maybe I should pet tank this pull. The rogue laughs and the druid tells me that since I am Survival he would refuse to heal my pet. I tell him that there is a thing called offspec. He tells me that Survival hunters suck (plus expletives). Now remember that this is prior to any damage having been dealt. This guy has no idea how I play or what my dps is.<br />
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Now I unfortunately can't keep my trap shut and say" oh no someone who doesn't know nuttin about hunters". He proceeds to laugh and inform me that his main is a *%@&ing hunter. I tell him that in that case he should know better. I get a lesson in MM is better than SV. My reply is that its situationally better, plus its getting nerfed. Then I get told I don't know anything about hunter specs and that I suck. He leaves. Tank is still not back so everyone else leaves as well. Except I'm still fuming.<br />
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If there's something I really hate, then it is elitist people commenting on other players play-styles in a degrading and insulting manner. This guy knew nothing about me. He didn't know that I'm 1 of 3 hunters in my guild, one who is MM, one who is BM and me who is Survival. Survival is marginally less DPS than MM on single targets and, quite frankly I prefer Survival in dungeons where AoE and good crowd control is required. Hunters right now are in a place where any hunter can choose ANY spec he wants and be competitive. No one and I mean NO ONE should be getting any kind of criticism or abuse because of the spec he plays, especially if the reason for him playing that spec are unknown. I know, my snippets probably didn't help the situation but still, that abuse was unnecessary and unwarranted.<br />
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Unfortunately, I have noticed that ZA and ZG brings out the worst in WoW players. These 2 heroics are not a walk in the park. More often than not have I seen people fail on the strat or pull unnecessary adds because of a lack of focus, but I dare not abuse anyone for it. If I see someone struggle, I will try and help if I can. <br />
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I feel a little better now. Please, people before you abuse anyone for whatever reason, don't be the ass. Everybody makes mistakes and sometimes more than once. Not everybody can be as good as you or whoever. Remember this is a game, I play it because it gives me enjoyment. I help people because seeing them improve gives me enjoyment. And I will not have elitist "oh look at me I'm so awesome and you all suck" players ruin it for me. Remember that you are part of the hunter community and we have a reputation to uphold.<br />
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Anyways, keep cool, keep hunting,<br />
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SerebihmSerebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com1tag:blogger.com,1999:blog-759863395373051681.post-41933216723841972452011-05-30T09:54:00.001+12:002011-05-30T09:55:49.823+12:00Possibly Looking for Guild and the state of things<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Ok. I've been back in WoW for three days now. 8 "The Hunting Party" podcasts and having read hundreds of blog posts later (at least it feels that many), I think I'm up to date again. I see my hunter hasn't changed much. It seems I timed my 2 month holiday perfectly. Patch 4.2 is still a little ways away, so I have a bit of time to try and gear up a bit in preparation for the Firelands. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">One of the first things I needed to address was getting a new guild. I have, during my time off, accepted a new job, which means I will be working night times, and because my days off will not fall on regular raid days, I needed to find a guild that raids at American times. This is easier said than done since Khaz'goroth alliance seems to only have 2 American guilds left, both being the remains of my former guild GOAT. On top of that one side has recently fallen apart whilst the other is a strictly 10-man raiding guild with limited spots available. I did join the second guild, called Requiem, hopeful that their recent struggles in even getting 10 people online translates into some raid time. But I think I may have to keep my options open. One thing I've had to consider which I never thought I'd have to (GOAT seemed so secure), is transferring server. But then comes the question which server? I don't keep track on server progressions, and if I was going to server transfer, I would of course like to transfer to a server with more progression. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
<a name='more'></a></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">So I'm going to put myself out on the market. I am looking for a new guild, preferably one that can down all normal content and that raids at American times (somewhere between 7.30pm and 3am Eastern time).If you know of any guilds or are recruiting yourself send me an email to thehuntersarsenal@gmail.com. I probably won't make my decision on what I'll do until either just before patch 4.2 launches or the day of the launch unless the offer to join a particular guild is too good to pass up. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">So people might want to know what kind of raider I am. Well, I raid as much as I can. I always strive to be on time and am always prepared (even now I still bring back-up flasks and food). I do my own boss fight research and being a hunter blogger I obviously do my own class research. In a raid environment I do what I'm told and is expected of me. If there is something I'm not sure off (rarely happens) I will speak up and ask for clarification. I am not a loot whore, I will get a piece when I get it and also have been known to pass on a piece so someone more needy can get it. In short I do whatever it takes to progress not just myself but the guild. And since I've only just come back from break, well I seem to only take a break every 1.5 years since (my last 2 month break was Dec 09 - Feb 10, and the one prior to that was some 6 months prior to Wrath's release). </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
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</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">On to the next topic. I've had a chance to do both Zul'Gurub and Zul' Aman, and I don't care what people say but I love it. These were two of my favorite instances for a long time and considering that most boss fights feel the same, oh it is so nostalgic. I love the fact that Zul' Aman trash still seems harder than the bosses. I really have no issue with Blizzard bringing back old content updated. If not it would just be sitting there. As long as they find the right balance between new and old I say keep doing it. Now just bring back Karazhan and the AQs. </span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">I have also re-entered many of my gold making markets, as well as explored new ones and am so far happy with the results. Now if only I could stop spending it to reach my targets. Jewelcrafting is still a license to print money, Engineering is actually profitable, Enchanting has finally settled on my server and hugely profitable, and even though changes have been introduced in my absence, the ore shuffle is still very alive and kicking. Here's hoping things stay as positive as they are now.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">I am also still hunting certain rare pets. My list is now down to King Krush, Aotona, Sambas, Ghostcrawler, Arcturis and Madexx. Everything else that used to be on my list has been tamed. I'm still not sure if I should give Archaeology some time. Certainly my hunter won't benefit much from any drops but my Alts could certainly gain something.</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">On the blogging front, I am currently working on some guides one big one in particular where I have to decide if it should be released in chapters or once the whole thing is complete. I am leaning towards chapter by chapter, as that will provide regular content for the blog, as this guide could take weeks or even months to finish (in between work and play time).</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Anyway, that's what's new in my WoW life. Again email me if you have a guild or are recruiting and in need of a dedicated hunter. I'm not perfect but I'm trying to be :)</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Keep on hunting,</span></div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><br />
</div><div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"><span style="font-family: Arial; font-size: 10pt;">Serebihm</span></div>Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com0tag:blogger.com,1999:blog-759863395373051681.post-24470319430774950552011-05-25T16:49:00.000+12:002011-05-25T16:49:06.973+12:00I'm Back!!!!!Hello loyal Readers. Glad you're still with me awaiting my return.Well, alas the day has come, my subscription has been renewed and my adventures shall continue. Rift turned out to be not as exciting as some may have hoped, or maybe I just couldn't leave Serebihm alone for too long. Either way I'm back...for now. The 2 and a half month break has done me a world of good. So, spread the word, Serebihm's is back in town looking to shake things up again, in the blog-o-sphere. Which reminds me...I have a lot of blog reading and podcast listening to do to catch up...until next time!<br />
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Keep on hunting,<br />
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SerebihmSerebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com1tag:blogger.com,1999:blog-759863395373051681.post-79310249666392347772011-03-20T11:48:00.000+13:002011-03-20T11:48:13.780+13:00Rifting and WoWing<b>A few days ago:</b><br />
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Yes, I did buy Rift, and yes I like it....it's actually grown on me quite a bit. But I'm not going to get ahead of myself....I am still only questing after all. I never planned to take a look at Rift and was only made aware of it by a close friend of mine, literally a few days prior to release. Then one day on vent with current and former guildmates and good friends, the decision was made to give Rift a go. All of us had gotten a little disillusioned with World of Warcraft and saw this as an opportunity to try something new. Will I quit WoW? Not right now, but I will not count out the possibility.<br />
<a name='more'></a>WoW has become very monotonous for me with the release of Cataclysm. Leveling to 85 was too short for my liking. In Wotlk It took a week to get to 80, in Cata I was at 85 in a day and a half. It also didn't take very long to get all Cata reputations maxed. So that left little else left to do besides raiding and the AH game. As mentioned in previous posts, I had taken to finding rare pets, but that also got pretty boring after 2 weeks of flying the same routes over and over again. So at the moment my WoW time is dedicated to 1-2 hours of Auction House, JC daily and raiding. The rest I spend on Rift leveling, the Rift equivalent of a hunter...a Ranger/Marksman. I am currently at level 27, so just over halfway to max level 50. <br />
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Rift has taken the basic WoW principles and tried to improve upon them. Your Talent tree, known as Soul tree is the same as the old WoW talent trees were, allowing hybrids and all sorts of builds. There's an Auction house with an almost instant mail system - no wait times after auctions, yay! - mounts available at level 5, with faster mounts at 40 and 50 and you have 3 profession slots. I've chosen Butchery, which is skinning, to support my other profession Outfitter, which is a combination of Tailoring and Leatherworking, and finally Mining as my 3rd, which is just there as a income source as I am levelling. I've also done a couple of instances, their lengths were perfect (about 45mins to an hour), with plenty of dungeon quests to make you go back for a second run. The Rift story quest chains can truly be called epic, and the regular Zone-wide Invasion events are immense fun to participate in and highly rewarding.<br />
So will I switch to Rift full-time? <br />
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<b>Fast-forward to today:</b><br />
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It is official. I have switched to Rift full-time. My WoW subscription was cancelled last night. I just can't get enough of Rift right now, it is just that good. In the beginning my only complaint was that it didn't have a damage meter but now that I have downloaded the Rift combat Parser, I am all set to work out rotations and specs. <br />
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My toon curently sits at level 41. He is a Ranger/ Marksman/ Saboteur which is effectively a cross between a WoW rogue and hunter. I am a ranged class with a pet, but stack my attacks with combo points like a rogue. Make no mistake about it though, he may stack combo points and wear leather but this toon feels very much like a WoW hunter.<br />
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So far I've tried every aspect of Rift to some extend. I've obviously quested, I've done several dungeons (which have been nothing short of spectacular design in my opinion, perfect length perfect difficulty), I've raided (albeit just the Rift raid bosses), I've played the Auction house game with some success and I've PvPed (which is just like WoW).<br />
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In comparison to WoW there really isn't that much fault Rift for. They've taken WoW's winning formula and seeimingly improved on it in every facet. Most recently they've introduced there anti-hack system, called Coin Lock. If your account is accessed from a location other than your usual location, it will be coin-locked meaning mail system cannot be accessed, toons and gear cannot be deleted, AH cannot be interacted with, etc. Best of all though this feature is absolutely free. No need to buy an authenticator. No need to install external software on your mobile.<br />
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As you can tell I am obviously immensely impressed with Rift. I do realise, however, that this may just be the honeymonn period of playing something new, magnified with the sense of lacklustreness left behind by Cataclysm. I will not rule out returning to WoW. This isn't the first time I left WoW for another MMO. For now though Rift will be my MMO of choice. For those of you interested in continuing to follow my journey through Rift and information on the Rift hunter-equivalent, I have started a new blog at rifthunters.blogspot.com so feel free to check it out.<br />
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Thank you for reading this blog and making it worthwhile for me. Your support was very much appreciated. Enjoy your time in WoW and continue to fly the hunter flag. May it rain epics for you all.<br />
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Until next time, whenever and wherever that may be, keep on hunting,<br />
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SerebihmSerebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com1tag:blogger.com,1999:blog-759863395373051681.post-44720679870520365072011-03-13T11:58:00.000+13:002011-03-13T11:58:24.950+13:00Hunters and Professions<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style>
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<div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Professions are the backbone of World of Warcraft's economy, but they serve more than just the ability to make gold. Professions can provide players with bonuses to improve their damage, survivability or general playstyles. I had a lengthy post written up going into detail what each profession provides before I realised most DPS bonuses from crafting professions are almost the same - 80 Agility. Every crafting profession except Alchemy has a clear-cut 80 Agility bonus only usable by the crafter (well, Jewelcrafting's bonus is actually 81). So if all the bonus are essentially the same are there any professions that may be more useful to a hunter than others in terms of DPS? Well, right now there might be....<a name='more'></a>If a hunter is looking to use professions to help maximize DPS, they would do well to stay clear of gathering professions. Although Skinning provides a DPS bonus in the form of Critical Strike Rating, it doesn't compete with the Agility boosts of crafting professions. As mentioned before Alchemy doesn't provide the 80 Agility bonus but does provide an Alchemist- only Agility trinket. It is only as good as normal raid trinkets, however, so Alchemy is also not the way to go. </span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Enchanting gets its 80 Agility buff in the form of the Ring Enchant (40 Agility per ring), Blacksmithing through 2 extra-sockets craftable by the blacksmith and Inscription by way of an Inscription-only Shoulder enchant.Other than that they have nothing else to offer that may make them more appealing than other professions, but they are solid choices nonetheless. And Jewelcrafting's extra 1 Agility means in the long run it provides the most DPS and therefore should always be taken (not to mention one hell of a moneymaker, I love me a good shuffle).</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">The remaining 2 professions, Engineering and Leatherworking, are not quite as clear-cut at this point. Right now these 2 professions would be fantastic choices as second professions, as they provide something, that due to the current state of this expansion, is very enticing indeed. </span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Leatherworking used to be the best profession for a DPS increase prior to 4.0.6. This was due to its wrist enchant providing 130 Agility. Blizzard realised that this was waaaaaay more than any other profession provided and so decided to introduce new regular enchants providing 50 Agility, thereby cutting the net gain down to a standard 80 Agility. Problem is, this new enchant requires Maelstrom Crystals, and right now on my server they are still going for 2k+ each. The enchant formula itself is costing upwards of 10k on the AH, and those that bought a recipe are charging exuberant fees to those looking. And so its fair to say that a great number of hunters are probably still without their Agility wrist enchant, making those hunters that have LW as their profession breathing a sigh of relief.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Engineering used to belong to the no bonus category that Alchemy currently holds, but in patch 4.0.6 Blizzard decided to change the tinker Synapse Springs to provide 480 Agility for 10 secs, with a 1 minute cooldown, which in turn again translates to a overall 80 Agility gain. But Engineers weren't just able to get Engineer-only tinkers, they could also make engineer only epic helms. And these babies are able to be socketed with the exact secondary stats you are looking for on a piece of loot (i.e. Crit, hit, mastery, haste). This is a huge bonus this early in an expansion for hunters who are not necessarily hardcore raiders and are competing with other hunters and shamans for epic helms (well and Warriors if its a tier helm). And in this expansion Agility Mail helms drop quite late, with the epic helm dropping of Ascendant council, 2nd to last boss in Bastion of Twilight, and the tier helm dropping of Nefarian, the final boss in Blackwing Descent. So having access to an epic helm this early is a decent boost to your DPS for quite some time.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">In the long run All professions will even out to provide 80 Agility. Jewelcrafting will provide 1 extra, Alchemy will fade in the distance. Leatherworking and Engineering may have shot out to an early lead in the DPS stakes, but the others will slowly reign them in. Expect leatherworking to be pulled in with the very next patch, 4.1, which will introduce 2 new epics-dropping 5 mans, which are certain to bring the price of Maelstrom crystals down, making the 50 Agility wrist-enchant affordable. Engineering will follow soon after as more and more guilds will make their way to Nefarian and Ascendant Council.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Well that's me for another night, keep on hunting,</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><br />
</div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Serebihm</span></div>Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com6tag:blogger.com,1999:blog-759863395373051681.post-27150021831515639732011-02-28T12:14:00.000+13:002011-02-28T12:14:32.264+13:00Patch 4.1 first info plus hotfix and earthquake updates<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style>
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<div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">I'm sure many of you have already read up on the coming patch 4.1 which has been deployed on the PTR. For those that haven't here's a round-up of what is getting everyone excited:</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;"><a name='more'></a></span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">1. Zul'Gurub and Zul'Aman are making a return as 5-man heroic instances. Bosses will drop ilvl351 epics, so just lower than what current raids drop. These instances were very popular due to their mounts (Razzashi Raptor and Zulian Tiger for Zul'Gurub and Amani War Bear for Zul'Aman) and these mounts will make a return, although in different skins.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">2. There has been talk of a new hunter pet family possibly introduced with this new patch - The hydra. Data has been found that points to a new spell, Bellowing roar, with its tooltip reading "The hydra let's out a bellowing roar, inreasing the critical strike chance of all party rand raid members by 5%". Fingers crossed for that.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">3. Data has also been unearthed of signs of the first epic gems. This could be a false alarm though, as in Wrath signs of the first epic gems were also seen in the first major content patch but not actually made available until the second or third patch.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">So some interesting things to keep an eye on for the next patch.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">In other news, Aimed Shot and Aspect of the Hawk have had their changes applied, and all Ican say is holy sh... I've tested out out the difference on SV and you DEFINITELY want to take 3 points in One With Nature instead of Careful Aim. BM is about 1k dps behind SV for me, but then remember I haven't played BM since the Naxx days so I am a little rusty. I'm not sure about MM my two current specs are SV and BM and I have no real interest in picking up MM, when SV is almost just as good on single target fights and signifcantly better on AoE fights.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">On a personal note, for those who have read my post on the Christchurch Earthquake or are following the event on the news, we have heard from our last friend. She is ok, but the lack of power to her home, meant she was unable to be contacted. A scary thought though, she was working at the time of the earthquake, only a few 100m away from the CTV building that collapsed. Again I'm happy my friends are all accounted for, but my heart goes out to those missing loved ones or hurt by the quake. As an update the current death toll stands at 147 (expected to rise further) with 50+ still missing.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">That's it for tonight from me. Much more huntering to do. So keep on hunting!</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Serebihm</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><br />
</div>Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com3tag:blogger.com,1999:blog-759863395373051681.post-47147125349255185322011-02-25T00:39:00.000+13:002011-02-25T00:39:09.771+13:00In Search of Rare Beasts and Competitions<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style>
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<div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Last week I told you about my misfortunes with Spirit Beasts. Well, it turns out that Blizzard or the RNG read my blog. A couple of days ago I was doing my rounds in Northrend and lo and behold who should appear, Skoll. I was ecstatic. Finally, a Spirit Beast! I quickly tamed him, fed him and renamed him to Sparkfang. I then set off again. I was tempted to just leave it at that, but decided to finish my route.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;"><a name='more'></a></span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">I am glad I did. Because halfway through my sweep of Zul'Drak I cam across Gondria. Two Spirit Beasts in 10 minutes, what are the odds? Pretty slim for me considering these were the first two spirit beasts I had ever seen in the wild - alive or dead. But it didn't end there as only moments later I cam across another rare pet on my list - the spider Terror Spinner. I renamed him Boris after The Who's hit song, Boris the Spider. The remainder of the Northrend route was uneventful.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">But after this success, I felt in the mood to look for more. So I went to Petopia and had a look at all the rare and unique pets available. I was amazed and intrigued at the number of rare unique pets available, especially in the old world. I also figured, considering the location of some of these pets were pretty well removed from major questing areas within the zones, the chances of me finding some of these pets were pretty high. And I was right.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">After two routes through the old world I would say, my stable has doubled in size. And there are some truly beautiful rare pets around. Below is a list of all the unique rare pets that I've picked up so far:</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Deathmaw (Wolf, Burning Steppes) - renamed Howler</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Ashtail (purply-greyish fox, Loch Modan) - named Ashtail</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Duskstalker (snow-white, dotted sabrecat model, Teldrassil) - renamed Snowy</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">The Razza (White Chimaera, Feralas) -renamed Dreadwing</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Silithid Harvester (green and red beetle, Southern Stranglethorn) - renamed Buggsy</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Skoll (Wolf Spiritbeast, Stormpeaks) renamed Sparkfang</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Gondria (Sabrecat Spirit beast, Zul'Drak) named Gondria</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Terror Spinner (Spider, Zul'Drak) renamed Boris</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">For Ashtail and Gondria I just drew a blank when it came to naming them. If you got some ideas for them, please let me know. I am also considering running a little competition for the naming of future pets, I just have to figure out the prize and how to get it to people, especially if they are on a different server. I will look into it and keep you posted. Any ideas are appreciated.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">This little past time has really stirred some interest in me. My list of pets I'm looking for has grown significantly. They now include pets like Olm the Wise, a spectral owl in Felwood.The two wasps in Silithus, Zora and Rex'Ashil. Either of the two white gorillas, one found in Northern Stranglethorn, the other in Un'goro Crater, their names though escape me. And I'll probably also organise a small group for Chromaggus.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">I will keep you updated on my future progress of taming rare pets, and also any developments regarding a competition. Again any ideas and explanations on how to get prizes to players on different servers would be appreciated.</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Keep on hunting,</span></div><div class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span lang="EN" style="font-family: Calibri; font-size: 11pt; line-height: 115%;">Serebihm</span></div>Serebihmhttp://www.blogger.com/profile/17546507122656159286noreply@blogger.com1